Fighter
Base Class: Fighter

Heroes are born everyday to face the adversities of life, with the long passage of time those heroes actions become legend, and from those legends come mythic abilities ready to be discovered again.
You have trained to become as great as those heroes of yore, studying their techniques and mastering their steps, so that one day you can put down your own mark in history.

Mythical Stances

The Follower of the mythic tales can take one of several stances, switching between them as they fight to suit the situation..

When you choose this archetype at 3rd level, you learn fighting stances you can swap between at will.

Stances. You learn three stances of your choice, which are detailed under Stances below. Stances enhance the warriors ability to fight based on heroic tales and might heroes. 

You learn two additional stances at 7th, 10th, 15th and 18th level, each time you learn a new stace you can also replace one stance you know with a different one.

Use of the stances. You enter one of your known stances as a bonus action. You can only have one stance active at a time.

Saving throws. Some of your stances require your target to make a saving throw to resist the stance’s effect. The saving throw DC is calculated as follows:

Stance save DC = 8 + your proficiency bonus + your charisma modifier

Mythic Crafter

At 3rd level, you gain proficiency with one type of artisan’s tools of your choice.

Stances

The Stances are in level restriction order.

Stance of the Bronze Bulwark

Description: 

Prerequisite: one handed weapon and shield

Effect: When using this stance, at the end of your turn you can apply your shield ac bonus to one creature within 5 feet of you.

Stance of the Celestial Dragon

Description: 

Prerequisite: Stance of the Emerald Dragon which it replaces and Polearms

Effect: When using this stance, Instead of taking a regular attack action, you make 2 attacks against each creature within your polearm's reach. This ability can only be used once per turn.

Stance of the Champion of Vestia

Description: 

Prerequisite: Longsword and shield

Effect: When using this stance, you designate one hostile creature within 60ft as your target, you make attacks against your target at advantage, your attacks also score a critical hit on a 19-20 against your target. When challenged your target makes attacks at creatures other than yourself at disadvantage.

Stance of the Crystal Net

Description: This Technique was first used by the Yuan Han high general Lue Jun during the last defence against the Vestian Empire, it was said that her swords cut down hundreds of arrows alowing for her people to escape the empire.

Prerequisite: Dual wielding two one handed bladed weapons

Effect: When using this stance, you can add your proficiency to your ac score against ranged attacks

Stance of the Decisive Bull

Description: 

Prerequisite:  Stance of the raging bull which it replaces, One handed weapon, shield and prof in Athletics.

Effect: When using this stance, if you move at least half your movement in a straight line, you can forgo all but one of your attacks, you gain advantage to your attack, and plus 5 to damage. After dealing damage, you can choose either to push the target up to 10ft or knock them prone, Until the start of your next turn you grant advantage to the hostile creature you charged.

Stance of the Drake Slayer

Descripotion: During the siege of Ashen Dale Lomu Champion of Kord, in his duel against an adult black dragon, scaled the beast grappling it until the dragon was felled.

Prerequisite: one handed axe and a free hand Level 3

Effect: When using this stance, you gain advantage on grapple checks against large or larger creatures

Stance of the Emerald Dragon

Description: 

Prerequisite: Any polearm. 

Effect: When using this stance, Instead of taking a regular attack action, you make 1 attack against each creature within your pole arm's reach. This ability can only be used once per turn.

Stance of the Empresses Guard

Description: Empress Vesita’s Construct guards wielded their crystal limbs in addition to their swords, the greatest of her guards was Emerald, who once defeated a child of the Father of Dragons single handed though her skill with her sword and strength of fist.

Prerequisite: one handed weapon and a free hand

Effect: When using this stance, when you make a weapon attack you can use your bonus to make an unarmed attack, In addition your unarmed attacks increase by one dice size.

Stance of the Frozen Fist

Description: The Monks of the Frozen Fist are an order of monks that protect the world from the influence of the Old Ones, their abilities mimic the strengths of the creatures around their temple, giving them the ability to use ice to cover their Fists.

Prerequisite: unarmed

Effect: When using this stance, your unarmed damage is increased to 1d6 all damage dealt is cold damage.

Stance of the Giant Hewer

Description: 

Prerequisite: two handed weapons, Level 7

Effect: When using this stance, when facing large or larger creatures when you hit with an attack you can attempt to knock the creature down with a bonus action. The target of this ability must succeed a dexterity saving throw against your stances dc

Stance of the Golden Fist

Description: 

Prerequisite: Stance of the Golden Shield which it replaces and One handed weapon and shield. 

Effect: When using this stance, you provide a bonus to your allies saving throws equal to your stance modifier (cha) in a 30ft radius sphere, in addition you provide your stance modifier (cha) bonus to your allies' damage rolls.

Stance of the Golden Shield

Description: 

Prerequisite: One handed weapon and shield.

Effect: When using this stance, you provide a bonus to your allies saving throws equal to your stance modifier (cha) in a 30ft radius sphere

Stance of the Han Bladewall

Description: 

Prerequisite: Any Polearm

Effect: When in the stance you gain the following benefits;  

Patient Strikes. When a creature enters within 10ft of you, and you have held an action, when making the held attack action, you may make all attacks in your standard attack action.

Spearwall of Han. If you are within 5ft of an allied creature you can use your reaction to form a spear wall, when a hostile creature attacks your spearwall partner, you can make a single attack against the attacking creature.

Stance of the Han Shade

Description: 

Prerequisite: dual wielding one handed weapon and a throwing weapon.

Effect: When using this stance, when you take a disengage or dodge action you can make an attack with a thrown weapon.

Stance of the Han Shadow

Description: 

Prerequisite: Stance of the Han Shade which it replaces and dual wielding one handed weapon and a throwing weapon.

Effect: When using this stance, when you take a disengage or dodge action you can make an attack with a thrown weapon, damage dealt by the thrown weapon is increased by 1d6 poison damage.

Stance of the Han Shinobi

Description: 

Prerequisite: Stance of the Han Shadow which it replaces, dual wielding one handed weapon and a throwing weapon.

Effect: When using this stance, when you take a disengage or dodge action you can make two attacks with thrown weapons, damage dealt by the thrown weapon is increased by 2d6 poison damage.

Stance of the Hawken

Description: 

Prerequisite: Shortbow or longbow

Effect: When using this stance, when making an attack with a ranged weapon you score critical hits on a 19-20 in addition you ignore long range when making attacks in this stance.

Stance of the Holy Bull

Description: 

Prerequisite: Stance of the decisive bull which it replaces and a One handed weapon, shield and prof in Athletics 

Effect: When using this stance, if you move at least half your movement in a straight line, you gain advantage to all your attacks, and plus 5 to damage. After dealing damage, you can choose either to push the target up to 10ft or knock them prone, Until the start of your next turn you grant advantage to each hostile creature damaged.

Stance of the Inebriated Guardians

Description: 

Prerequisite: Heavy Club, Prof in Athletics

Effect: When using this stance, the final attack you make in your attack action causes the target to make a strength saving throw, on a fail they are knocked prone.

Stance of the Iron Hills Warden

Description: 

Prerequisite: Stance of the Iron Hills Warrior which it replaces, and a Polearm

Effect: When using this stance, when you take an attack action you can then take the dodge action as a free action. Inadition your movement is reduced to 10ft.

Stance of the Iron Hills Warrior

Description: 

Prerequisite: Any Polearm

Effect: When using this stance, when you take an attack action you can then take the dodge action as a bonus action.

Stance of the Lone Wolf

Description: 

Prerequisite: None

Effect: When using this stance, if there are two or more hostile creatures within 10ft of you, when you take the attack action, if you make all your attacks against one creature, you can make an additional attack against another creature.

Stance of the Nisslin Steppe Nomads

Description: 

Prerequisite: Shortbow, Prof in acrobatics

Effect: When using this stance, if you use the entirety of your movement, you may choose one of the following benefits; 

Evasive moves. Gain a plus 2 to your armour class

Flanking shot. If you end your movement flanking an enemy with an ally even at range up to 15ft, you gain advantage on your attack rolls.

Wounding shot. When you deal damage against a target, any damage roll of 1 or 2 count as rolling 3.

Stance of the Phoenix

Description: 

Prerequisite: melee weapon

Effect: When using this stance, when you take an attack action, the damage is changed to fire damage and increased by 1d6 additional damage.

Stance of the Primal Phoenix

Description: 

Prerequisite: Stance of the Phoenix which it replaces and any melee weapon.

Effect: When using this stance, when you take an attack action, the damage is changed to fire damage and increased by 4d6 additional damage. In addition you gain immunity to fire damage.

Stance of the Raging Bull

Description: 

Prerequisite: One handed weapon, shield and prof in Athletics

Effect: When using this stance, if you move at least half your movement, you can forgo all but one of your attacks, if the attack hits, after dealing damage, you can choose either to push the target up to 10ft or knock them prone.

Stance of the Rolling Waves

Description: 

Prerequisite: Duel wielding longsword or shortsword and dagger

Effect: When using this stance, instead of making a attack action you make a off hand dagger attack, if the hit is successful, you follow with an attack made with your longsword is at advantage critting on 19-20, in addition you slide around the target of your attacks ending the movement behind the target.

Stance of the Saurian

Description: 

Prerequisite: Unarmed, Prof in survival and athletics.

Effect: When using this stance, you have resistance to non magical slashing bludgeoning and piercing damage. In addition your unarmed attacks deal 1d4 slashing or piercing damage.

Stance of the Shieldbreaker

Description: 

Prerequisite: one or two handed axe

Effect: when using this stance, whenever you make an attack against a creature with a shield, you add 2 to the attack rolls, to overcome the +2 ac of shields.

Stance of the Steel Serpent

Description: 

Prerequisite: None

Effect: When using this stance, instead of taking an attack action you create a 5ft radius circle centered on yourself, hostile creatures within the radius must make a dex saving throw or take your weapon damage.

Stance of the Sword Dancer

Description: 

Prerequisite: any sword.

Effect: When using this stance, you may use your bonus action to take the disengage action.

Stance of the Thunder God

Description: 

Prerequisite: Stance of the thunder king which it replaces and ether Hand axe, Battleaxe or Greataxe.

Effect: When using this stance, you gain a 40 ft fly speed, you gain immunity to lightning damage and when you take an attack action you deal an additional 3d6 lightning damage.

Stance of the Thunder King

Description: 

Prerequisite:The Stance of the thunder warrior which it replaces, and ether a Hand axe, Battleaxe or Greataxe.

Effect: When using this stance, you gain resistance to lightning damage and when you take an attack action you deal an additional 2d6 lightning damage.

Stance of the Thunder Warrior

Description: 

Prerequisite: Hand axe, Battleaxe or Greataxe.

Effect: When using this stance, when you take an attack action you deal an additional 1d6 of lightning damage.

Stance of the Tidal Waves

Description: 

Prerequisite: Stance of the rolling waves which it replaces and dual wielding longswords, shortswords or daggers.

Effect: When using this stance you gain the following benefits;

Dual Wielding Master. You gain a plus 2 to your armour class and You can use two-weapon fighting even when the one handed melee weapons you are wielding aren’t light.

Strike of the Tidal Wave. instead of making an attack action you make a off hand weapon attack, if the hit is successful, you follow with the rest of your attacks with your Main hand weapon which are at advantage critting on 18-20, in addition you slide around the target of your attacks ending the movement behind the target.

Inspired Mythic Crafter

Starting at 7th level you gain expertise in one skill and one artisan’s tools. 

Living Embodiment of Myth

Starting at 10th level when you use the mythical stances ability you can instead activate two of your stances at once.

Peerless Mythic Crafter

Peerless Mythic Crafter. Starting at 15th level When making Intelligence (history) checks to research myths and ancient lore, or charisma (performance) checks when performing the mythic tales. You gain advantage on the rolls for both checks.

Heroes Never Walk Alone

Starting at 18th level when you use your bonus action to take a stance you can choose one willing creature you can see within 60 feet of you. The chosen creature also gains the benefits of one your chosen stances.

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