Cleric
Base Class: Cleric

Priests of Pelor are warriors who use their light to banish the foes of darkness.

Warrior of Light

Beginning at 1st level you gain proficiency in heavy armor and learn an additional attack cantrip of your choice from the cleric spell list.

Blessed Healer of Pelor

Also at 1st level, you can interpose divine light between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can’t be blinded is immune to this feature.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Channel Divinity: Radiance of the Dawn Father

Starting at 2nd level, you gain the ability to use your Channel Divinity to conjure sunlight, expel darkness and deal radiant damage to your foes.

As an action, you can present your holy symbol, and any magical darkness within 30 feet of you is magically dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. On a failed save a creature takes radiant damage equal to 2d10 + your cleric level and is blinded for a number of rounds equal to your wisdom modifier. On successful save a creature takes half as much damage and is not blinded. A creature that has total cover from you is not affected.  

Divine Health

Starting at 6th level, you can also use your Warding Flare feature when a creature that you can see within 30 feet of you attacks a creature other than you.

Empowered Radiance

At 8th level you gain the ability to infuse your attacks with radiant energy. You add your Wisdom modifier to the damage you deal a weapon attack or a cleric cantrip. 

Aura of the Dawn

Starting at 17th level, you can use your action to activate an aura of bright sunlight that lasts for 1 minute or until you dismiss it. You emit bright light in a 60-foot radius and dim light an additional 30 feet beyond that. All hostile creatures within this aura suffer a penalty to all attack rolls and saving throws equal to your Wisdom modifier, and all allies receive this as a bonus to attack rolls and saving throws. 

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