Base Class: Cleric
The gods of protection value the protection of others above all. Whether its protecting a family member, a community, or a random stranger, keeping others safe from harm is seen as a great deed but protecting someone weaker from another whom is stronger is seen as the greatest form of altruism by these gods. Followers of these gods are often seen protecting small villages from goblin raids or intervening when someone is being bullied. These acolytes will often train with armor so that they will be able to take on any trouble that come after those they protect and are granted powers to further protect others as well as them selves.
Protection Domain Spells
|
Cleric Level |
Spells |
|
1 |
Sheild of Faith, Compelled Duel |
|
3 |
Aid, Warding Bond |
|
5 |
Leomund’s Tiny Hut, Protection from Energy |
|
7 |
Aura of Purity, Mordenkainen’s Faithful Hound |
|
9 |
Antilife Shell, Circle of Power |
Bonus Cantrip
When you choose this domain at 1 level, you gain the blade ward cantrip if you don’t already know it.
Bonus Proficiency
Also at 1 level you gain proficiency with heavy armor.
Channel Divinity: Protective Ward
Starting at 2 level you can use your Channel Divinity to protect yourself from an attack. When a creature hits you with an attack you can reduce the damage you would take by half.
Channel Divinity: Blessing of Protection
At 6 level, when a creature within 30ft of you would take damage you can use your reaction to half the damage they take.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Avatar of Protection
At 17 level each creature within 10ft of you gain an additional +2 AC and gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons
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