Cleric
Base Class: Cleric

The Elves of the northern Tundra also called the Winter Lands, known to the world as the Mörthiel; focus their belief on the Lunar Goddess Mirresse  and her teachings, from the early years during the Elder Days the Mörthiel moved north to the Winter Lands to understand her teachings, including the cycle of life, as well as death that is represented by the moons cycles; which they interpret as life rising, waning and then beginning anew, The accepting nature of the Mörthiel when it came to the events of the separation from Pellithiel and the loss of their immortality, they had accepted it whole heartedly due to the deep understanding of life and death.

 Although the Lunarris of the Mörthiel understand the cycle of life and death; they rather enjoy and focus on the illusions of life; with the wandering Lunarris wanting to experience the different paths of life that are available to bring back to their Lunar Glades in the north.

 The Lunar Goddess Mirresse and her followers follow a neutral path as to chose purely Good or Evil is fleeting, like no one can change the lunar cycle.

Bonus Proficiency

When you choose the Lunar Domain subclass you gain both Stealth and History skills.

Friend of the night

Also starting at level 1, you gain a familiar from this list of animals; Owl, Fox or Bat.

Channel Divinity: Walk through Moonlight

Starting at 2nd level, you can use your Channel Divinity to guide the moons light.

As an action, you present your holy symbol and the light around you is dulled imposing disadvantage on perception or investigation checks made to look for you, also any individuals passive perception is reduced by 2 within 60ft.. The effects of the Channel Divinity last for 10 minutes. 

Faces of the Moon

Starting at 6Level you gain the ability to change your appearance by bending the light around. You gain four different illusionary forms that you can turn into, these last for 10 minutes.

It takes 1 action to cast and the four different forms must be of medium height and similar structure to yourself; as the light only manipulates what you look like and a DC15 Perception Check is needed to discover the truth. During the night the DC becomes 17

Shards of Mirresse

Starting at 8 Level you gain the ability to ripple in light, making any attack upon you imposing disadvantage on hitting for 1 minute per long rest. During the night a target that tries to hit you must succeed a DC 13 Wisdom Save or become stunned for the next round.

 

Supreme Healing

Starting at 17 Level the light of the moon heals your wounds, a gift from Mirresse. At night, if you either take a short rest or use a healing spell you gain double the effects gained, this also effects others features on you (e.g. song of rest). Additionally, every hour that you are awake during the hours of moonlight you gain 1d8+ wisdom modifier hp back.

Previous Versions

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10/15/2020 4:06:12 PM
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