Base Class: Monk
The Way of the Blind Eye was created by a group of blind monks so they could still protect the locals. They found ways to sense things, even if they could not physically see them. Their enhanced senses helped them pinpoint exactly wear a target was.
The ability to sense movement is very useful, an Way of the Blind Eye monks usually choose a sense to start with, such as tremor-sense.They are also very accurate strikers.
Blind Eye Technique
Starting when you choose this tradition at 3rd level, you can choose a sense to focus on.
Wholeness of Body
At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again.
Foresight
Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of sight that allows you to see the imediate future. At the end of a long rest, you gain the effect of a foresight spell that lasts until the start of your next long rest (the spell can end early as normal). The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus.
Quivering Palm
At 17th level, you gain the ability to set up lethal vibrations in someone’s body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage.
You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.







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