Cleric
Base Class: Cleric

Clerics of the Youth Pastor Domain understand humanoids better then anyone else and try their best to grant support and guidance to those around them. Often they have come to this understanding through their own very apparent failings. Many of these Clerics find their calling in lifting those around them up and providing guidance. Others believe it to be their sacred duty to teach others through their own mistakes. 

Having spent much of their childhood amongst the Clergy Youth Pastor Clerics have risen to the top as a leader among their peers and have come to terms with their own awkward lives. They now seek to help others do the same. The Youth Pastor Cleric is nothing if not relatable and focuses on presenting them selves as an example of failings for others to avoid. They pride themselves on their perseverance no matter how cheesy or lame it may seem and become masters of guidance and support. 

YOUTH PASTOR DOMAIN SPELLS

Cleric Level Spells
1st Shield of FaithGuiding Bolt
3rd Calm EmotionsZone of Truth
5th Beacon of HopeTongues
7th BanishmentGuardian of Faith
9th Dispel Evil and GoodHallow
 

This domain is an early Test Beta created live by the folks from twitch.tv/thewelcomeinn and twitch.tv/youthpastorryan 

Peerless Acolyte

Years spent among the clergy as a young acolyte has lead the Youth Pastor Cleric to shine amongst their peers. They are now considered a leader among the more junior members of the Clergy and are often sought out to provide guidance and support. As they have risen to the top among their peers they have developed skills in performance and persuasion along with a few handy magical tricks to support themselves. 

At 1st level the Youth Domain Cleric gains proficiency in the Persuasion and Performance skills and the Prestidigitation, Dancing Lights, and Guidance cantrips from the Wizard and Cleric spell list.

Channel Divinity: Grace Through Failure

While not always the most charismatic or powerful individual a Cleric of the Youth Pastor Domain has mastered the art of turning their own failures into motivation for others.

As a reaction the Youth Pastor Cleric may choose to use their channel divinity when they fail an ability check, attack roll, or saving throw to grant advantage to everyone within 60ft of them until the end of the Youth pastor Clerics next turn.

Divine Mediator

Clerics of the Youth Pastor Domain are masters of empathy. Starting at 6th level, the Youth Pastor Cleric may use an action to attempt to temporarily end combat.

Any creatures within 60ft (including party members) of the Youth Pastor Cleric must make a Wisdom Saving throw against the Caster Spell DC. On a failure they are subdued and unable to take aggressive or hostile actions against one another. If any character takes damage the effect immediately fails. On a successful save the creature is immune to the effects of this feature for the next 24 hours. 

Blessings Be

Starting at 8th Level Clerics of the Youth Pastor Domain have become a masters of guiding and supporting others. They are able to channel the power of their own deities to empower their guiding words.

The range of the Guidance cantrip for a Cleric of the Youth Pastor Domain increases to 15ft. 

When the Youth Pastor Cleric casts the Guidance Cantrip they may cast the spell on a number of willing creatures equal to their wisdom modifier (No less then One).

The effect of Guidance persists through concentration even if the creature uses their guidance. IE Guidance lasts up to 1 minute even after use. 

Success Through Perseverance

At 17th level a Cleric of the Youth Pastor Domain has perfected their ability to guide and support others. Their guidance twists fate around those impacted causing their enemies success to become their own downfall.

When the Youth Pastor Cleric casts the Guidance cantrip the effects of guidance may be used for Attack and Saving throws as well as Ability checks. 

If a character affected by the Youth Cleric's Guidance Fails a save or takes damage from an attack the creature that cause the save or attack immediately suffers the effect of Bane until the end of that creatures next turn. 

Previous Versions

Name Date Modified Views Adds Version Actions
10/15/2020 11:02:56 PM
18
2
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Coming Soon

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