Base Class: Sorcerer
Sorcerers who melee
Melee reaction magic
At 1st level, you gain a number of Arcane Strikes equal to your spell casting modifier +1 (min of 1).
Once per turn, When you hit with a melee attack, by forgoing your reaction this turn, you may expend one of your Arcane Strikes to inflict the conditions of one damage dealing cantrip from your spell list (that does not require concentration) on the target.
You regain your ‘Arcane strikes’ after a long rest.
In addition, When an opponent attacks you, you can expend an arcane strike as a reaction to wrap yourself in an aura of your own magic.Select a cantrip, Until the start of your next turn, any creature that makes an attack on you is subjected to the effects of the cantrip (assuming, they are within the cantrip’s range). (spell restrictions of melee magic still apply)
You gain proficiency in simple weapons, short swords, light armor, medium armor and shields
Empowered Arcane Strikes
At 6th level You’ve learned how to implement your higher level spells into your arcane strikes. Whenever you spend one of your Arcane Strikes you may expend one of your spell slots in place of the cantrip. The level of spell you can convert into your arcane strikes is equal to your spell casting level divided by 3 (spell restrictions of melee magic still apply) you cannot upcast the spell used for melee magic.
In addition, you’ve learned how to use your sorcery points to restore your power. By expending 4 sorcery points you can regain the usage of an arcane strike (you can still only have a number of arcane strikes readied equal to your spell casting modifier)
Arcane strength
At 14th level, you can expend 2 sorcery points on your bonus action to give one melee weapon that you touch a +1 to damages and rolls for 1 minute. You can stack this ability by converting 4 sorcery points for +2, to a maximum of converting 6 sorcery points for +3. This weapon is considered magical in regards to by passing resistances.
Additionally, At 14th level, you can expend 2 sorcery points on your bonus action to give one piece of armor that you touch a +1 to AC for 1 minute. You can stack this ability by converting 4 sorcery points for +2, to a maximum of converting 6 sorcery points for +3.
Perfected Strikes
At 18th level, you’ve learned how to perfect the art of the arcane strike.
When you land a melee strike, you can choose to expend two Arcane Strikes instead of one delivering the effects of each. (spell restrictions of melee magic still apply)
In addition, converting sorcery points into arcane strikes costs 3 sorcery points, rather than 4.
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