Bard
Base Class: Bard

Baring a Noble Title, either earned, born with, or fabricated. The Bard Subscribing to the College of Nobility with use this title and their own codes of Chivalry to Inspire others to their causes. The College of Nobility focuses on the Bard's charm and Influence, as well as their Social Abilities. The College of Nobility grants bonuses to the users Influence and and impact they have on others, often times allowing Members of this bard College to be Inspiring Leaders, or Terrific Liars. 

The Bard College of Nobility will allow the User to add Bardic Inspiration to their conversations to better improve the odds of Charming someone or improving a Social Situation. This College also provides the resources to Magically convince someone to do your bidding if need be. These Bards are the Best One Sided Negotiators.

Expert Negotiator

When Joining this College at Level 3, The Bard becomes a master at Negotiating for what they want, The Bard Gains expertise in both Persuasion and Deception.

Forceful Convincing

Also at 3rd Level, you gain the Ability to enforce your will on another using your raw charm alone without the use of Spell Slots. Twice per long rest, you can use either the spell Command or Charm Person without expending a spell slot.

Bolster Confidence

Starting at Level 6, your Title and fame is starting to grow in popularity. Your words mean a whole lot more to people, and can dramatically influence a person's decisions. Once per turn, you can target one creature you can see and let out words of motivation and recognition from a being of your stature, you can then roll a bardic inspiration die, and add the number rolled to all ability checks that the target has proficiency in for the next minute.

Rallying Words

Starting at Level 14, You've become very good at Public speaking, and are now much more convincing with your arguments and proposals. Twice per short or long rest, you can expend one usage of Bardic Inspiration to roll an inspiration die, the number rolled is then added to all your Persuasion and Deception checks for the next minute. You can also choose to subtract the rolled number from the Wisdom saving throws made against your using of the Spells Command and Charm Person  throughout the minute.

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