Base Class: Cleric
Gods of beauty governs the light and beauty all over the world whether it is a part of nature or it's human-made. Their followers beleive that experiencing and enjoying beauty is necessary for a happy life and a way of worshipping. They beleive that all beauty in the world should be protected from darkness that lurks among everything. Clerics of beauty use the power, that they were blessed with, to protect the beauty in the world from the darkness and banish the darkness away from the light of the world when it's necessary. This protection of beauty also includes keeping themselves beautiful and exhibiting their beauty all the time.
Bonus Proficiencies
When you choose this domain at 1st level, you gain proficiency with Persuasion and Performance skills.
Irresitable Beauty
Also starting at 1st level, your beauty makes your spells harder to resist. Whenever you use a spell with a charm effect, your spell save dc is increases by your charisma modifier.
Channel Divinity: Distracting Presence
Starting at 2nd level, you can use your Channel Divinity to distract your enemies.
As an action, you can use Channel Divinity and present your holy symbol to distract enemies with your beauty. Every hostile creature within 30 feet of you has disadvantage on their atack rolls and saving throws for 1 minute. Any hostile actions against enemies breaks this effect. Creatures who cannot be charmed are not effected.
Channel Divinity: Inspiring Beauty
Beginning at 6th level, you can channel your divinity and boost your allies' confidence.
As an action, you can use Channel Divinity and present your holy symbol to inspire your allies with your beauty. Every friendly creature within 30 feet of you gains 1d10 temporary hit points and 10 feet of aditional movement speed for 1 minute. This action requires concentration.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Immortal Beauty
Starting at 17th level, you can assume the visage of an unearthly beauty. Your enemies cannot perceive and gets intimidated by this divine sight
As an action, you call upon your deity and assume their appereance for 1 minute or until you dismiss it with another action. Every hostile creature who can see and within 30 feet of you must succeed a Wisdom saving throw or be blinded for this duration. Also for this duration, any saving throw against your spells suffers from a penalty which equals to your Charisma modifier (minimum of 1). Once you use this feature, you have to finish a long rest before using it again.
Previous Versions
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9/5/2020 11:15:56 PM
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10/20/2020 3:53:33 PM
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