Bard
Base Class: Bard

A drunk pit figher bard

Bonus Proficiencies

 at 3rd level, you gain proficiency with medium armor and shields

Fighting Style

At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Liquid curouge

At 3rd lvl your consumption of alcohol emboldens you.

You may use your action and a bardic inspiration die, consuming at least 8oz of alcohol and gain 1 of the following benefits

*Gain temporary hit points equal to your bardic inspiration die roll

* become immune to the charmed, or frightened condition for 1 minute.

Drunken display

When you make a performance while intoxicated you may spend a bardic inspiration and add the die roll to your performance check, when you do so you may have each creature that can hear you make a wisdom save with your bard spellcasting DC. Then choose an effect

*BAR FIGHT! each creature that fails the save makes an unarmed melee attack against the nearest creature to them.

*spill the tea. Each creature that fails its save begins spreading rumors and gossip

*drinks on me! Each creature that fails it's save feels extremely charitable and will buy drinks for Dürn.

 

The effects last so long as you spend your action performing, making an attack or casting a spell ends this effect.

Creatures may choose to fail their save.

Creatures that are hostile towards you have advantage on their save, this is considered a charm effect for purposes of resistances and immunities.

Improved drunken display

Starting at 14th level, whenever you use a drunken display you have new options to choose from. And have advantage on performance checks while intoxicated

*awestruck. Each creature that fails it's save and isn't in combat with you, must spend it's action watching you in awe. 

*swoon. Each female creature that fails it's save becomes a fangirl and will cheer loudly and crowd around Dürn showerimg him in compliments

*rally. Each creature that fails it's save becomes emboldened and gains advantage on wisdom saving throws.

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