Base Class: Sorcerer
One of your ancestors was a mortal who mastered magic. Such magical blood can remain latent for generations, but in you it manifested in full.
Imperial Bloodline Features
| Sorcerer Level | Feature |
|---|---|
| 1st | Ancestral Memories, Dangerous Sorcery |
| 6th | Arcane Sorcerer, Bloodline Resistance |
| 14th | Arcane Countermeasure |
| 18th | Bloodline Conduit |
Bloodline Spells
You learn an additional spell when you reach certain levels in this class, as shown in the Imperial Bloodline Spells table. The spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
| Sorcerer Level | Spells |
|---|---|
|
1st |
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3rd |
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5th |
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7th |
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9th |
Ancestral Memories
The memories of long-dead spellcasters grant you knowledge in a specific skill. At the end of a short or long rest you may choose a skill, you temporarily become proficient and might gain other memories associated with an ancestor who was trained in that skill.
This effect lasts until you use this feature again.
Dangerous Sorcery
At 6th level, your legacy grants you great destructive power. When you cast a spell, if the spell deals damage and doesn’t have a duration, you can add a damage bonus equal to the spell’s level to one damage roll. This bonus damage can only affect each target of the spell once.
Arcane Sorcerer
Your arcane legacy grants you an exceptional aptitude for intellectual and academic pursuits. You keep a book of arcane spells similar to a wizard’s spellbook. When you gain this feature, choose two spells of 3rd level or lower to add to this book. You can add additional spells to the book from the wizard's spell list, similar to how a wizard can learn spells to add those spells to their spellbook, up to 5th level. After completing a long rest, choose any one spell from your book. It counts as one of your known spells until the next time you complete a long rest. Additionally, you can cast any wizard spell as a ritual if that spell has the ritual tag and you have the spell in your book.
Arcane Countermeasure
Beginning at 14th level, when you cast an abjuration spell that requires you to make an ability check as a part of casting that spell (as in counterspell and dispel magic), you add your proficiency bonus to that ability check. In addition, you have advantage on saving throws against spells and resistance against the damage of spells.
Bloodline Conduit
At 18th level, your inborn magical nature lets you redirect ambient energies to fuel your spells. You can spend 3 sorcery points to cast a known spell of 5th level or lower without expending a spell slot.
Once you use this feature, you can't use it again for 10 minutes.
Previous Versions
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6/24/2020 9:20:24 PM
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9/23/2020 5:44:09 PM
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1.1
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10/20/2020 2:30:03 PM
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1.2
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