Paladin
Base Class: Paladin

The order of the shield is an unorthodox commitment that has risen from a guild of warriors an defenders known as the shield wardens. Those who are part of the shield wardens and those who swear to their oath protect and fight using the same tool, their shields. The Shield wardens relinquish the luxury of weapons and instead dawn shields and use them to fight In the weapon’s stead.

 


Tenets of the Shield

Through generations of perfection and honing of their craft, the shield wardens have set out a basic set of rules that every paladin must maintain.

Be the shield of the world. Be the one who protects those who are starving and on the streets, bloodied and battered, and in danger from the forces of the world.

Stalwart Honor. In lands far and near, stand against the forces of cruelty in order to save and fight for those who cannot stand with you.

Headstrong Wall. Do not stray from the unyielding path before you, stay strong and do not let yourself be taken aback by the distractions of the world.

Honor in Protection. The highest degree of honor we can achieve is the defense of the fallen and those who are too weak to fight, stand brave and strong and be the shield of the people.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Wall of the Defender. As a reaction, you are filled with supernatural energy as you leap to an ally’s aid, When an attack is made against a creature within 10ft. Of you, you can use a reaction to leap in front of them and take the blow. The attack roll made against the creature you are defending must beat your armor class. If it succeeds then you take the damage instead.

Fighting with defense. you can use your Channel Divinity to make an attack with your shield, you can take a bonus action to attack with one of your shields, this counts as a fineness weapon and deals 1d6 bludgeoning damage. You are considered proficient with this king of fighting.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Guarding

Starting at 7th level, you and friendly creatures within 15 feet of you have a +2 to armor class and the range of your wall of the defender Channel divinity range is doubled.

At 18th level, the range of this aura increases to 35 feet.

Shielded Soul

Beginning at 15th level, you have become a champion in defense and you gain resistance to bludgeoning, slashing, and piercing damage from non magical and non silvered weapons.

Champion of the Shield

At 20th level, as an action, you can become a physical manifestation of protection. When this happens your shield glows with a radiant light and your skin gardens and becomes like stone or metal. Using an action you undergo a transformation. For 1 minute you gain the following effects.

  • At the start of each of your ally’s turns, they regain 10 hit points and if they are within 30 feet of you, attacks against them have disadvantage.
  •  Whenever you deal damage, the creature you dealt damage to had disadvantage against its next attack.
  •  you and allies within 30 feet of you have advantage against saving throws that would result in damage.

 

Once you use this feature, you can’t use it again until you finish a long rest.

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