Base Class: Bard
Servance, the art of service, is an ancient practice, and to its practicioners, there is no more noble pursuit than maidom or butlery.
The First Pillar of Servance
When you join the College of Servance at 3rd level, you gain proficiency in Cook's Utensils. In addition, you can use these tools, quality ingredients, and a little secret servance trick, to prepare you and those in your care, for any coming challenges. During a short or long rest, brew a pot of coffee or tea big enough to serve a number of people equal to your Charisma modifier. Expend one use of, and roll, your Bardic Inspiration die, then choose from the following effects:
Hare's Brew: A plain, strong coffee served with no milk, cream, or pastries. Anyone drinking this rugged drink gets a bonus to initiative equal to the number rolled. This effect lasts for 4 hours or until used.
Blessed Blend: A fancy tea brewed in a pot that once held holy water. The effects of the holy water are said to have steeped into the pot much as the tea within steeps. It is considered rude to brew this using anything but the finest tools available at the time. Anyone partaking in this an gains temporary hit points equal to the number rolled plus your Proficiency Bonus.
These brews are the basics, taught to every student of Servance. Different recipes can be found in other regions of the world, and no blend is more special than the one developed by the brewer. Countless repetitions and hours spent mastering this technique have etched the process into your very being. This process does not interrupt your short or long rest.
Inspired Mending
As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die and add your Charisma modifier. The target creature regains that many hit points. You may also target one object with a break or tear no larger than 1 foot in any dimension and expend one use of your Bardic Inspiration die to instantaneously mend the object, leaving no traces of the previous damage.
At 9th level the size of the break or tear you can mend increases to 3 feet, and at 15th level 5 feet.
Some for All
At 6th level, your devotion to your charges forms a nearly magical bond. When a creature you can see within 30 feet takes damage, as a reaction you may expend one use of your Bardic Inspiration. Reduce the damage the target receives by half. You take that much damage of the same type.
In addition, at 9th level, you learn to have the perfect little tool prepared for any situation. As an action, you may produce a non-magical trinket or utensil worth no more than 1gp from your pocket. The item must be able to fit in your pocket, and you must spend the amount of coin necessary to secure the item from an average shop. You may use this feature a number of times equal to your Charisma modifier per long rest (minimum once). At 14th level, the gold maximum of the items you can create increases to 5gp, and at 20th level, 1 platinum.
Convienence of Command
As an action, you may produce a non-magical trinket or utensil worth no more than 1gp from your pocket. The item must be able to fit in your pocket, and you must spend the amount of coin necessary to secure the item from an average shop. You may use this feature a number of times equal to your Charisma modifier per long rest (minimum once). At 14th level, the gold maximum of the items you can create increases to 5gp, and at 20th level, 1 platinum.
Symbiotic Bond
Your devotion to your charges has formed a nearly magical bond. When a creature you can see within 30 feet takes damage, as a reaction you may expend one use of your Bardic Inspiration. Reduce the damage the target receives by half (rounding up), taking damage of the same type equal to the amount of damage reduced this way.
Elegant Mending
Mastering the art of mending, you've learned to mend your own wounds when you mend your allies; after all it becomes difficult to assist someone who is dead, and even more difficult if you are the one dying. Whenever you use your Inspired Mending feat to heal a creature, you regain half as many amount of hit points. In addition, you may add your proficiency bonus to any healing you perform.
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