Paladin
Base Class: Paladin

You are a Paladin of the Order of the Red Claw!

Smite your enemies with your pincers!

FOR THE GLORY OF THE CLAW!

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of the Red Claw Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of the Red Claw Spells

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Disgusting Presence. You can use your Channel Divinity to exude a terrifying presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.

Vow of Blargle. As a bonus action, you can utter a horrific medley of crustacean noises towards a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

Aura of Gross

Starting at 7th level, you constantly emanate a disgusting seafood smell while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.

If a creature is frightened of you, its speed is reduced to 0 while in the aura, and that creature takes psychic damage equal to half your paladin level if it starts its turn there.

At 18th level, the range of this aura increases to 30 feet.

Crab Water Splash

At 15th level, you can summon stinking water to crash around you as a reaction whenever a creature enters or exits your melee range. The creature takes 1d12 bludgeoning damage and must succeed a Strength saving throw or be knocked prone.

Emissary of the Lobster God

At 20th level, you can assume the form of the mighty Lobster God.

Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:

  • At the start of each of your turns, you regain 10 hit points.
  • Whenever you cast a paladin spell that has a casting time of 1 action, you can cast it using a bonus action instead.
  • Enemy creatures within 10 feet of you have disadvantage on saving throws against your paladin spells and Channel Divinity options.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

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