Base Class: Druid
The circle of streams druid is one with the ever flowing nature of water. Water represents endurance and healing, the stream will eventually wear down the rock as easily as the rain will bring life to crops. Circle of Streams druids are those shamans, wisemen and witchdoctors who tap into the magical properties of water. Guardians of the lakes and streams, Circle of Streams druids will stop at nothing to protect the life giving wellsprings from corruption.
Invoke Jengu
When you choose this circle at 2nd level, you may use your wildshape feature to instead invoke the spirit of Jengu for 10 minutes. The spirit of Jengu appears as a beautiful mermaid conjured out of pure water swimming around the person who has invoked her. Jengu will guide the hand of her invoker, bolstering their abilities.
When you invoke Jengu you gain the following features for the duration.
Soothing Tides
You gain bonus hitpoints equal to 5 times your proficiency modifier as you are embraced by Jengu.
Riptide
You may cast any spell that heal hit points as a ranged spell of 30ft, the spell appears as a stream of water. Additionally, when you heal in this way the target gains half your druid level + proficiency temporary hitpoints.
Ebb and Flow
You may target a number of friendly creatures up your wisdom modifier to not take damage from your spells that use water.
Circle Spells
Your mystical connection to the water grants your additional spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the Jengu, the water spirit.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
| Druid Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
7th |
Watery Sphere, [Tooltip Not Found] |
|
9th |
Torrent
Starting at 6th level, whenever you heal hit points using while Invoke Jengu is active, you may choose another creature within 10ft of the target. The curing waters leap to the target, healing it for the same amount of hit points as the original target.
The range of the leap increases with druid level.
| Druid Level | Range |
|---|---|
|
6 |
10 feet |
|
10 |
20 feet |
|
17 |
30 feet |
Stream Weaver
When you reach 10th level, You gain the spell Control Water if you don't already have it. You may cast it once per day without expending a spell slot using this feature. When you cast Control Water it does not count as a concentration spell for you for the duration and may be dismissed as a free action.
Jengu's Wrath
Beginning at 14th level, Whenever you heal a creature using Jengu's bonus range, any hostile creature between you and the target takes damage equal to the healing the creature would receive. This damage is halved for hostile creatures who would be intercepted using your Torrent ability.
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