Fighter
Base Class: Fighter

You are part of guild of warriors an defenders known as the shield wardens. Those who are part of the shield wardens and those who swear to their oath protect and fight using the same tool, their shields. The Shield wardens relinquish the luxury of weapons and instead don shields and use them to fight In the weapon’s stead. Under the watchful eye and leadership of Terix Armourbane, the Shield Wardens have saved countless lives from invasions, massacres, and attacks from all across the world. 

As a member of the shield wardens, your duties are simple, protect those who cannot protect themselves. You fight and defend with the same tools, a pair of shields handed to you upon joining. You have mastered the art of using these as both a lethal weapon, and also a tool of defense.

Though you as one of the Shield Warden’s warriors have been taught in the way of shield fighting, with knowing how to take the classic Shield Warden fighting style and use it to maximum efficiency. Specifically you have been thought to fight while the others defend.

Warden Guard

Beginning when you choose this fighter archetype at 3rd level, as a gift of honor, the Shield Wardens give you a shield that you use to protect yourself in the thick of battle.

You can take a reaction to taking damage to make an unarmed attack with your shield that does 1d6 bludgeoning damage. 

Personal Defender

Starting at 7th level, your knowledge of front line fighting and personal protection allows you to take the optimal defensive position. 
You can take a bonus action to put yourself in a defensive position, the next attack against you has disadvantage and you have advantage on the next dexterity or strength saving throw.

Advanced Self Defense

At 10th level, The unarmed attack reaction from Warden Guard becomes two unarmed attacks.

Defender’s Advantage

Starting at 15th level, If a melee attack misses your armor class, you can rebound the strike. The attacker must make a dexterity save equal to your 8 + your strength modifier + your proficiency modifier. If they fail they are knocked onto the ground and fall prone.

you can use this once per round.

Ruthless Protector

At 18th level, you take no chances to protect those around you and you learn how to fight to protect others better than most warriors of the realm. If there is a stunned, prone, paralyzed, restrained, or sleeping creature within 5 feet of you. You can make an attack on the creature as a bonus action or a reaction if they have been afflicted by the status within 5 feet of you.

Previous Versions

Name Date Modified Views Adds Version Actions
10/20/2020 11:02:40 PM
0
1
1
Coming Soon
10/21/2020 4:04:10 PM
5
1
--
Coming Soon
10/21/2020 4:06:19 PM
4
1
--
Coming Soon
10/21/2020 4:20:51 PM
4
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes