Monk
Base Class: Monk

You can harness the power of your spirit to summon a stand, a mystical force made from your own subconscious.

Spirit Technique

When you use an attack, your range increases by 10 feet.  Also, you can use one additional ki point when you use the Flurry of Blows attack to push a target 1d20 feet.

Barrage

At 6th level, on your turn, you can use 2 ki points to use barrage, which makes the target make a dexterity saving throw.  If it gets above seventeen, the attack fails,  if the saving throw fails you can roll a d12 hitpoints on the target.  At level 15, the attack upgrades to 2d12.

Time Manipulation

At 11th level, during your turn, you can use 4 ki points so you can use 1 extra unarmed strike and one more action of your choosing. You also gain advantage on all saving throws until your next turn.  The second action cannot be Full Time Stop.

Full Time Stop

On your turn, you can use 15 ki points to completely stop time, allowing only you to move and you can use three turns, with no saving throws.  You cannot use Time Manipulation during the duration of this.  You can also use this as a reaction that completely stops all projectiles, negating damage taken by them.  If you cast this as a reaction, you have only gain one turn.  You can use this once per 3 long rests.