Base Class: Cleric
All gods can effect the magical weave of the universe but there are some that claim it to be their own. While some gods of the arcane do not claim dominion over magic its self and only favor the study and discovery of magic, others will claim dominion over it and see the casting of spells as an art form that is to be experience and not just read about in stuffy tomes and libraries. Followers of these gods are blessed with spells similar to that of wizards with out the long and arduous study time. Many of these followers practice the casting of these spells in long and beautiful ways, using choreographed hand gestures, and long or beautiful scriptures spoken to call them forth. Others just love to lord it over wizards that take years to learn them.
Domain Spells
See domain spells in the players hand book.
|
Cleric Level |
Spell |
|
1 |
Magic missile, Detect magic |
|
3 |
Magic Weapon, Mirror image |
|
5 |
Fireball, Dispel Magic |
|
7 |
Charm Monster, Polymorph |
|
9 |
Bigby’s Hand, Dominate Person |
Acolyte of the Arcane
At 1 level you learn one wizard cantrip of your choice. You also gain proficiency in the Arcana skill.
Channel Divinity: Force Bolt
Starting at 2 level you can use your Channel Divinity to cause a bolt of luminous force to spring from your hands at a target with in 30ft. The bolt instantly hits and deals force damage equal to your level + your Wis mod.
Channel Divinity: Dismiss Magic
At 6 level you can use your Channel Divinity to cast Counter spell as a reaction. The Counter spell is considered to be cast at 3 level.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Blessing of the Weave
At 17 level when you cast a spell from your extended spell list provided by this domain you regain a use of your Channel Divinity.







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