Cleric
Base Class: Cleric

All gods can effect the magical weave of the universe but there are some that claim it to be their own. While some gods of the arcane do not claim dominion over magic its self and only favor the study and discovery of magic, others will claim dominion over it and see the casting of spells as an art form that is to be experience and not just read about in stuffy tomes and libraries. Followers of these gods are blessed with spells similar to that of wizards with out the long and arduous study time. Many of these followers practice the casting of these spells in long and beautiful ways, using choreographed hand gestures, and long or beautiful scriptures spoken to call them forth. Others just love to lord it over wizards that take years to learn them.

Domain Spells

See domain spells in the players hand book.

Cleric Level

Spell

1

Magic missile, Detect magic

3

Magic Weapon, Mirror image

5

Fireball, Dispel Magic

7

Charm Monster, Polymorph

9

Bigby’s Hand, Dominate Person

Acolyte of the Arcane

At 1 level you learn one wizard cantrip of your choice. You also gain proficiency in the Arcana skill.

Channel Divinity: Force Bolt

Starting at 2 level you can use your Channel Divinity to cause a bolt of luminous force to spring from your hands at a target with in 30ft. The bolt instantly hits and deals force damage equal to your level + your Wis mod. 

Channel Divinity: Dismiss Magic

At 6 level you can use your Channel Divinity to cast Counter spell as a reaction. The Counter        spell is considered to be cast at 3 level.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Blessing of the Weave

At 17 level when you cast a spell from your extended spell list provided by this domain you regain a use of your Channel Divinity.

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