Base Class: Monk
Monks of the Way of the Righteous are drawn to meditation as a means of focusing the anger inside them, usually stemming from an injustice afflicted upon them. They learn techniques to harness that fury, channeling it through them in the way that other monks focus their spirituality, and they use their ki to teach lessons to those that would harm others.
Palpable Rage
Starting at 3rd level, you can add your Wisdom modifier to Charisma (Intimidation) checks made against creatures within 5 feet of you.
Righteous Fist Technique
Starting at 3rd level, you learn to channel your ki through your fists and into a creature's mind. When you make an unarmed strike, you can spend 1 ki point (no action required) to apply one of the following effects:
- The creature takes an additional 1d8 psychic damage.
- The creature must make a Charisma saving throw or be unable to speak a deliberate lie for 1 minute.
- The creature must make a Wisdom saving throw. On a failure, the creature becomes frightened of you until the end of its next turn.
Insightful Warrior
At 6th level, you have seen enough corruption to know its signature well. As an action, you can give yourself advantage on Wisdom (Insight) checks to sense deceit, corruption, or any similar dishonesty occurring within 60 feet of you for 10 minutes.
Once you use this feature, you can't do so again until you finish a short or long rest.
Step of the Just
At 6th level, your need to protect others against unfairness empowers your reflexes. When a friendly creature you can see is targeted by an attack while 2 or more other hostile creatures are within 5 feet of it, you can use your Step of the Wind feature as a reaction and move to an unoccupied space within 5 feet of it.
Improved Righteous Fist
Starting at 11th level, your rage is present in every strike you land. When you make an unarmed strike, you deal an additional 1d8 psychic damage
Explosive Fury
At 17th level, you have learned to unleash your fury with viscous effect. As an action, you can expend 10 ki points to expel your ki in a wave of righteous energy. Each creature within 30 feet of you must make a Constitution saving throw, taking 10d10 radiant damage, or half as much damage on a failed save.







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