Paladin
Base Class: Paladin

We someone becomes a watcher they leave behind friends, bloodlines, and even what they are. Taking the oath of the watcher is not a small task, before you become a full member a watcher must spend 3 years alone, traveling, helping and keeping the balance. once completing the 3 year pilgrimage, they take a new name, only one. A watcher does take a last name to show they're cutting off all ties as well as not passing on any linage. The watchers walk the line between Order and Chaos, choosing the path keeps the realm falling to far to either side. Believing to be beyond good or evil. 

The witching hour chimes, and now my duty begins. It shall not end until  my last breath.

I shall take no love, hold no lands, pass no name. I shall  hold no thrones nor conquest for glory.

I shall live and die a watcher. I am the shield of equilibrium. I am the guardian in the shadows.

I am the sword that brings balance the realms of men. I pledge my life and faith to the Watchers of Ordro on this day and all the days to come.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Counterbalance. As a reaction, you imbue your words with energy, using your Channel Divinity. one target creature within 10 feet of you whose attack or saving throw has advantage or disadvantage doesn't anymore. You cannot use this feature if you are silenced or unable to see the target.

Vow of Chaos. As a bonus action, you present your holy symbol and speak your oath, using your Channel Divinity. One creature that you can see and can hear you must make a Wisdom saving throw. If the creature fails its saving throw, it gains disadvantage on its next attack or saving throw. If the creature succeeds it saving throw, it gains advantage on its next attack or saving throw.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Harmony

Starting at 7th level, you emanate a harmonious aura while you're not incapacitated. The aura extends 10 feet from you in every direction. If a creature lands a critical hit against you, it must make a wisdom saving throw. If it fails then the critical hit become a normal hit.

At 18th level, the range of this aura increases to 30 feet.

Watcher's Soul

Beginning at 15th level, you are always under the effects of a protection from energy spell.

Keeper of the Realm

At 20th level, you gain the blessing of Ordro, becoming balanced. an ancient force wraps around you in the form for a silvered serpent and glowing eye above your head. Using your action, you undergo this blessing. For 1 minute, you gain the following benefits: 

  • You have resistance to psychic, force, necrotic and radiant damage.
  • You gain 90 ft of truesight
  • Enemy creatures within 10 feet of you cannot gain advantage.

Once you use this feature, you can’t use it again until you finish a long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes