Warlock
Base Class: Warlock

The moon has been a symbol of illusion, protection, wisdom, immortality, and love.  Many cultures view her as a bridge or the guardian of a path to the heavens.  As our closest celestial neighbor, she exerts a great deal of power over our world and has inspired awe and fear.  Those who enter into a pact with her appreciate the beauty of her light in the darkness and the mysteries of her existence.

If you've ever looked at the moon and went like "nice, but I wish she was my direct supervisor" this is the pact for you

Lunar Double

At first level when you make this pact, your patron grants your shadow a form of moonlight and mist.  As an action, you create an illusory duplicate of yourself that lasts for 1 minute. The illusion is fully perfect in dim light and darkness, but in full sunlight appears ghostly and translucent.  Your double appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but within 120 feet of you.

You can cast spells from the illusion's place, but you can't see or hear through the illusion's space and must rely on what you can sense from your actual location. Your illusion can also flank enemies in melee when other allies.

Moonlit Sanctuary

Your connection to your patron grants you protection from prying eyes and and extraplanar entities. When you activate this benefit, for one hour once per long rest you and anyone within a 10 foot radius of you can't be targeted by any divination magic or perceived through magical scrying sensors. You also can't be charmed, frightened, or possessed by aberrations, celestials, elementals, fey, fiends, or undead during this time.

At 10th level, this protection increases to 20 feet, and at 15th to 30 feet.

Tidal Control

You may cast Control Water once per short rest without expending a warlock spell slot.

Lunar Phase

Your connection to your patron allows you to bring some of the moon’s radiance into yourself. For one minute as if concentrating on a spell, you can create one effect per short rest, but can only use each effect once per long rest.

Full Moon - Bright moonlight fills a 30-foot radius centered on yourself. Whenever an enemy creature starts its turn in range it must make a Wisdom saving throw against your spell save DC. On a failed save, a creature takes 4d10 radiant damage and drops whatever it is holding, becoming stunned until the beginning of their next turn. On a successful save, it takes half as much damage and isn't stunned by this spell.

Undead, oozes, and creatures hiding their true form whether through a transformation or illusion have disadvantage on this saving throw. This effect dispels any darkness in its area that was created by a spell 5th level or lower.

New Moon - Magical Darkness fills a 30-foot radius centered on a point you choose within range. The darkness spreads around corners. A creature with darkvision can’t see through this darkness. Nonmagical light, as well as light created by spells of 5th level or lower, can't illuminate the area.

Whenever an enemy creature starts its turn in range it must make a Wisdom saving throw against your spell save DC. On a failed save, a creature takes 4d10 psychic damage, taking half as much on a successful save.

Blood Moon - Eerie red light fills a 30-foot radius centered on yourself. Whenever an enemy creature starts its turn in range it must make a Wisdom saving throw against your spell save DC. On a failed save, a creature takes 4d10 necrotic damage and becomes frightened, or half as much on a success and does not become frightened. While frightened the creature must use its movement to move to the nearest safe spot from which it can't see you. At the start of each turn or if an affected creature moves out of range and can't see the light, the creature makes a Wisdom saving throw. On a successful save, the creature is no longer affected by the light and recognizes the fear it felt as magical.

 

Previous Versions

Name Date Modified Views Adds Version Actions
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