Druid
Base Class: Druid

As you clench your fists, the familiar blood-boiling, teeth-biting rage flows through you, but this time - something is different. There is an essence to your anger, there is a coolness of your breath, and there is an empowerment of your mind. A warm glow streaks from every blow you strike, and the fires of your chest billow with a magical flame, as you channel the fury.

 

 

Enraged Wild Shape

2nd level Circle of Power feature:

If you choose to take a bonus action to rage, then you can use that same bonus action to transform using your wild shape, as opposed to consuming a regular action. Also, your maximum CR for wild shape at this level is CR 1. 

Circle Spells

3rd level Circle of Power feature:

Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land — arctic, coast, desert, forest, grassland, mountain, swamp, or Underdark — and consult the associated list of spells.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Power
Druid Level Spells

3rd

blindness/deafness

5th

call lightning

7th

phantasmal killer

9th

cone of cold

 

Shape of Fury

 

Starting at 6th level, you can transform into any beast with a CR equal to or lower than your class level divided by 3 (rounded up). However, you can only do so whilst raging, or if you take the Enraged Wild Shape Bonus Action. If you stop raging whilst transformed, you return to your original form. In addition, whilst you are in Wild Shape, your attacks are considered magical for the sake of overcoming resistances or immunities to bludgeoning, piercing, or smashing damage.

Enraged Elements

10th level Circle of Power feature:

Starting at 10th level, you can expend 2 uses of your Wild Shape to transform into an elemental of CR 5. In addition, whilst raging, you now gain resistance to fire damage.

Fury Within

14th level Circle of Power feature:

Your channelled fury now shields you from even the most fatal blows.. If you drop to 0 hit points and don’t die outright, you drop to 1 hit point instead and gain temporary hit points equal to five times your druid level, and each creature of your choice within 30 feet of you that you can see takes fire damage equal to 2d10 + your druid level.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

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10/22/2020 9:47:44 PM
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