Base Class: Druid
You are not a defender of Nature, but you are a force of destruction to Nature's enemies. Your touch corrosive, your blood deadly, and you are a living acid.
Circle Spells
Your symbiotic link to fungus and your ability to tap into the Sludge grants you access to certain spells. At 2nd level, you learn the Acid Splash cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Sludge Spells table.
Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Circle of Sludge Spells
| Druid Level | Spells |
|---|---|
| 3rd | Spike Growth, Acid Arrow |
| 5th | Bestow Curse, gaseous form |
| 7th | Blight, Death Ward |
| 9th | Cloudkill, Contagion |
Sludge Coating
At 2nd level you can use on of your Wild Shape to activate one of two effects, that last for 1/2 your Druid level in minuets.
Armor - attacks on you within 5ft take 2d4 Acid damage.
Weapon- all attacks deal an additional 2d4 Acid damage.
The damage increases with levels in this class. 2d6 at lvl 6, 2d8 at lvl 10, and 2d10 at lvl 14.
Natural Toxin
At 3rd level your Wild Shape becomes more dangerous. When you shape into a creature that deals Poison damage you can choose to deal Acid Damage instead. All Wild Shape forms now have a Acid Resistance.
Acerbic Veins
At 6th level your blood is so much more toxic then poison that it does not hurt you and in fact helps you. You are immune to poison damage and heal 1/2 the poison damage dealt to you.
Dissolving Touch
At 10th level When Sludge Coating is active you can wear down and melt materials. If you touch a non magical and non glass area or object, you can melt 1 square ft each minuet touching the material that isn't worn or carried. Touching (attacking) armor or shields gives it a -1 penalty, and when the bonus of the Armor or shield is a +0 (or AC= 10 + DEX) the armor or shield is destroyed. When touching a weapon it gives it a -1 penalty to damage, and when it reaches a -5 penalty the weapon is destroyed.
Corroded Defenses
At 14th level you gain the ultimate use of your Sludge. As an Action you can end your Sludge Coating Early, choosing a target within 60ft of you. The Target makes a CON save, DC equal to your Spell save, on success they only take 5d10 + half your Druid Level level + your Wisdom modifier in Acid Damage. On Fail they take the damage and all Resistances and Immunities are negated for 1 min. At 20th level you can use this ability twice per long rest.
Human Ooze
At 14th level, you become more acidic then oozes. You have both Armor and Weapon when using Sludge Coating and are Immune to Acid Damage.
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