Base Class: Cleric
You are a Curse Eater. A servant to a benevolent god who has taken pity upon those stricken by tragedies and curses. As such you have become a living vessel for curses and as such you roam the lands healing the weak, smiting the undead and consuming any and all curses you come upon.
But this life has taken its toll upon you. Your form has become withered and gaunt, affected by the countless curses you carry within you. And as such you teeter a thin line between hero and monster in the eyes of the people around you.
Vessel of Curses
At Level 1, the curses you have consumed have taken a toll on your body, leaving you gaunt, ghastly and revolting to look upon. People might understand that you are a servant of good who's looking out for everyone's well being but they will find it hard to look past your twisted appearance. Maybe it's the effects of the countless curses you hold in your form, who knows.
Because of this your body is resistant to necrotic energy but whenever you roll a Deception or a Persuasion check against a creature who is aware of your cursed nature.
Curse Eater
At Level 1 you are able to use your gods gifts to consume curses. As an Action you can touch a creature and remove the effects of a curse, cursed object or a hex feature. As you do this you take the curse into yourself to store it within yourself.
Because of this your body has become a vessel for harmful necrotic which you can channel out as necrotic magic. You gain access to necrotic cantrips like Chill Touch and Toll the Dead.
Channel Divinity: Dark Twin
Starting at 2nd level, you gain the ability to pull on the swirling dark energies within you and manifest a figure composed of the curses you've consumed. This figure appears as a dark reflection of yourself, an amalgamation of dark necrotic energies taken form around a radiant essence. The figure wields a black weapon that it can use to attack.
Your Dark Twin appears in a space next to you and remains active for 1 minute and requires concentration to maintain. You can use your bonus action to have it make a melee attack against a creature within 5 feet of it. Upon a successful hit it deals 1D8 + your WIS modifier of necrotic damage. You can move your Dark Twin as a Free Action up to 30 feet per round to a maximum of 120 feet. If it passes beyond this 120 foot radius the Dark Twin gets pulled back into your body.
Your Dark Twin has AC 15 and its HP is your cleric level times 6.
Occult Destruction
Starting at 6th level, your ability to consume curses has gotten so powerful that you are able to remove curses from cursed items.
When you use the Consume Curse feature on a cursed item the curse gets removed, consumed by you, leaving the item intact. Any creature effected by the item is now free of the curse.
Divine Strike
At 8th level, you gain the ability to infuse your Dark Twin's weapon strikes with radiant energy. Once on each of the Dark Twin's turns when it hits a creature with a weapon attack, the Dark Twin can cause the attack to deal an extra 1D8 radiant damage to the target. When the you reach 14th level, the extra damage increases to 2D8.
Mirrored Dark Twin
Starting at 17th level, you've amassed such an amount of curses and other dark energies that when you channel divinity and summon your Dark Twin you now have enough energy to create two of them.
Both Dark Twins have the same stats, the same amount AC and HP (although they do not share HP) and when you use your Bonus Action to attack with one of them the other will attack at the same time. However, when you move one the other moves as well. They don't have to move in the same direction but they do have to move the same distance.
Both can last for 1 minute and they require concentration to maintain.
Comments