Base Class: Cleric
As a cleric of the Mothers of the Fey Courts, your deity is no regular celestial, but rather the Mothers of the Feywilds who govern the fates and magics of the Fey Courts. Your magic comes from your worship of the inherent magic of the Feywilds themselves and your dedication to the balance of these magics. Your will is the will of the Feywilds themselves. Lesser beings who attempt to understand these magics quickly lose their sanity to the wild magic of the Fey, but your dedication to the Mothers shields you and empowers you to act on their behalf.
The Mothers are widely considered to be two of, if not the, most powerful creatures in existence. Magic is as easy to them as breathing, and they need only think and let it be done. They are old and grizzled, much like the ancient hags, and simply go by Mother Summer and Mother Winter. There are rumors that they might perhaps be two of the legendary Fates, who spin the lives of mortals and immortals alike, but it is unclear who the third might be if this is the truth. The Mothers live in a secluded cottage in the middle of a forest in the Feywilds. Only a select few know the location, and those who truly need to find it are drawn there. The Mothers spend their time in the cottage, taking in incomprehensible amounts of information about the planes so that they can share it with those who come to them. The Mothers are much less manipulative than other fey, and are significantly more straightforward. Attempting to double-cross them, however, is almost guaranteed to lead to a painful death.
| Disciple of the Feymothers Spells | |
|---|---|
| Cleric Level | Spells |
| 1st | Dissonant Whispers, Faerie Fire |
| 3rd | Enthrall, Misty Step |
| 5th | Bestow Curse, Remove Curse |
| 7th | Compulsion, Grasping Vine |
| 9th | Cone of Cold, Wrath of Nature |
Blesssings of the Fey
At the 1st level you are blessed by the Mothers of the Feywilds with a resistance to the psychic damage that meddling in Fey matters would normally deal to you. This is a sign from the Mothers that your mission is righteous and you will be aided as you seek to understand the mysteries of the Feywilds.
Channel Divinity: Invoke Duplicity
Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.
As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.
For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.
Channel Divinity: Wrath of the Feywilds
Starting at 6th level, you can use your Channel Divinity to invoke the magic and powers of the nature around you to attack your enemies. As an action, you may cast the spell Wrath of Nature without expending a spell slot.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with the damaging psychic magics of the Fey. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Avatar of the Mothers
At 17th level you gain the ability to invoke the visage of one of the Mothers themselves in your magic. Once per day you may select one of the following avatars to invoke for 1 minute.
| Avatar of Mother Summer | Avatar of Mother Winter |
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Posted Apr 20, 2021I love this!