Monk
Base Class: Monk

The result of one who should have travelled down the path of magic but took hold of the way of the fist. The magical aura of fiery spirits stayed, making one imbued with both a fiery spirit and magic. Few are those who can master the arcane arts and the way of the monk, but for those who can, it is a feat destined to stand out amongst the many. So bring forth the flames from your body to both burn your enemies and learn from your peers.

Fiery Spirit

At level 3, whenever you use this feature as a special action, using 1 ki point you can deal 2d6 fire damage per hit for a total of 1 minute (10 rounds) (adding a d6 at level 6, 9, 12, and 15).

In doing so the stuck enemy must make a saving throw  {{savedc:dex}} or be knocked back 10 feet, bumping into other objects or people will then deal 1d6 bludgeoning damage.

Temper of the Flame

The monk can use 3 ki points and their bonus action to create a 20ft radius around the monk that becomes charged with the fire element, warping the area to their whim. The area around the monk allows all melee attacks the monk makes gain that same element (Use fiery spirit for any melee attack the monk makes, if already in use of fiery spirit, add 1d6 ). It also allows for resistance to either fire or cold.

Heating Source

As a passive trait, your body provides a 10ft. area of warmth, but if feature is casted over an hour, you can make yourself resistant to cold damage.

Impact of The Sun

Starting at 17th level, you learn to strike with such power that a nova of fiery force expands outward from your hand. When you hit with a melee attack, you may expend 5 ki points to force every creature within a 30 foot sphere of the attack to make a Dexterity saving throw. A target takes 8d8 fire damage on a failed save, or half as much damage on a successful one. Additionally, all nonmagical glass within a 200 foot circle of the attack is immediately shattered or melted.

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