Cleric
Base Class: Cleric

Empower your allies to fight better, faster, stronger, longer.

Domain Spells

Cantrip: True Strike
first level: Heroism, Find Familiar
second level: Invisibility, Enlarge/Reduce
third level: Fly, Haste
fourth: Polymorph, Freedom of movement
fifth: Anti-life shell

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor.

Disciple of Concentration

Also starting at 1st level, your concentration spells are more effective. Whenever you use a spell that needs concentration on yourself a number of allies up to your wisdom modifier(minimum 1) also gain the benefit of that spell while you maintain your concentration.

Channel Divinity: Blessing

Starting at 2nd level, you can use your Channel Divinity to bless your allies in combat.

As an action, you can bless a number of allies up to your wisdom modifier (Minimum of 1) within 30ft of you. For the next minute those allies can choose to gain a bonus to their attack, damage, or AC for the duration.

Blessed Concentrater

Beginning at 6th level, when you have targeted yourself with a concentration spell a number of your allies up to you wisdom modifier (minimum 1) gain temporary HP equal to your wisdom modifier (minimum 1) per round. These vanish once the spell's duration has ended.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Supreme Concentration

Starting at 17th level, when you cast a concentration spell on yourself a number of allies up to your wisdom modifier (minimum 1) gain a bonus to their saves for the duration equal to your wisdom modifier (minimum 1).

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