Base Class: Sorcerer
The Archfey are god-like beings who rule the Feywilds. These pseudo-divine fey creatures are imbued with great and beguiling magical energy that they use to enforce their hold over their realms. You are the descendant of one such Archfey or someone touched by their favor. You find yourself imbued with the magics of the Feywilds - even if you yourself have never been to the realm of the Fey.
Those touched by the blood of the Archfey are capable of bewildering magical feats. Sorcerers who inherit their powers from these powerful Fey often find themselves at odds with their own magic at first until they are able to grasp the true nature of their powers.
Archfey Heritage
Starting at 1st level you begin to tap into your Archfey heritage, granting you benefits bestowed upon all touched by the Fey as well as those gifted with your specific bloodline.
Starting at 1st Level, your Fey aura provides a host of benefits to you:
- You are able to communicate basic thoughts and ideas with plants and animals
- You gain proficiency in Nature and Survival skills
- You are able to understand and read, but not speak, Sylvan
- You are resistant to being Charmed
As you progress in this class, further aspects of your heritage will begin to manifest. Each spell displayed on the heritage table counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.
Select one of the following bloodlines from which you descend:
Oberon, the Green Lord
You are a descendant of Oberon, the Green Lord, Lord of Beasts, King of the Seelie Court. A great hunter, Oberon and his descendants are deeply attuned to the nature of the Feywilds and beyond.
Oberon's bloodline grants domain over the natural world and the ability to commune and control the forests and their inhabitants.
Sorcerer Level | Spells Learned |
---|---|
1st | Animal Friendship, Ensnaring Strike |
3rd | Barkskin, Melf's Acid Arrow |
5th | Conjure Animals, Plant Growth |
7th | Charm Monster, Elemental Bane |
9th | Commune With Nature, Wrath of Nature |
The Frost Prince
You are a descendant of The Frost Prince, the Pale Prince, the Lord of the Long Night. The son of Titania, once known as the Summer Prince, has been twisted and embittered by heartbreak. The Frost Prince now holds domain over the cruel and biting winter winds and snow squalls.
The Frost Prince's bloodline grants domain over ice and snow, allowing those of his descendants blessed with his magics to harness the power of cold to freeze their enemies.
Sorcerer Level | Spells Learned |
---|---|
1st | Armor of Agathys, Ice Knife |
3rd | Darkness, Silence |
5th | Elemental Weapon, Sleet Storm |
7th | ice Storm, Hallucinatory Terrain |
9th | Cone of Cold, Steel Wind Strike |
The Queen of Air & Darkness
You are a descendant of The Queen of Air and Darkness, the sister and rival of Titania and ruler of the Unseelie Court. The Fey deity of magic, darkness, and murder, The Queen of Air and Darkness' true name is never spoken for fear of invoking her wrath.
The Queen of Air and Darkness' bloodline grants domain over powerfully dark forces that can be used to terrify and annihilate.
Sorcerer Level | Spells Learned |
---|---|
1st | Hex, Thunderwave |
3rd | Crown of Madness, Shadow Blade |
5th | Bestow Curse, Call Lightning |
7th | Phantasmal Killer, Storm Sphere |
9th | Cloudkill, Destructive Wave |
Titania, the Summer Queen
You are a descendant of Titania, the Summer Queen, Queen of Light, Ruler of the Seelie Court - perhaps the most powerful of the Archfey.
Titania's bloodline grants a fraction of her power, bearing light and life wherever they go, though they are also capable of great destruction. Much of their magic is ruled by emotion and as such can be unpredictable at time, especially for those who are unaware of their own power.
Sorcerer Level | Spells Learned |
---|---|
1st | Entangle, Faerie Fire |
3rd | Barkskin, Moonbeam |
5th | Aura of Vitality, Major Image |
7th | Aura of Life, Polymorph |
9th | Dawn, Flame Strrike |
Fey Presence
Starting at 6th level, your Fey bloodline bestows upon you the ability to project the beguiling and fearsome presence of the Fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your sorcerer spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn.
Once you use this feature, you can't use it again until you finish a short or long rest.
Feywild Resistance
Starting at 14th level your Archfey bloodline manifests itself further, giving you resistance to damage corresponding to your Archfey Heritage.
Heritage | Damage Resistance |
---|---|
Oberon | Poison |
Prince of Frost | Cold |
Queen of Air & Darkness | Thunder, Lightning |
Titania | Radiant |
Archfey Manifestation
Starting at 18th level, you can invoke the name of your ancestor to bring about their avatar. You are engulfed in the light of their spectral form as they manifest around you to do one of the following actions:
- Cast an 8th or 9th level spell that you know on your behalf, not expending any of your spell slots
- Take a killing blow on your behalf, dealing half the damage you would have taken back to your attacker as radiant damage
- Restore your entire party's HP by 4d12 +15
- Empower one of your spells to be cast at max damage
After this action is taken the avatar dissipates.
You can only use this feature once per long rest. After using this feature you take 2d12 necrotic damage and 2d12 radiant damage as tribute to your ancestor in exchange for their help.
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