Base Class: Fighter
While others spend time mastering the sword, ow, horse riding, and etc. While those are interesting skills but every time you saw the boomerang you couldn't help but see yourself standing on top of a pile of bodies that were all victim to your flying club
Chained Flight
At 3rd level you have finally come to terms that you are going to become a master of the boomerang and you feel a deeper connection to your mighty boomerang. After spending time 'Attuning" to your boomerang, for one hour, you are able to call your boomerang back to you after a successful hit.
Powerful Throw
At 7th level, after throwing your mighty boomerang so many times your muscles have become accustom to the strain and you no longer have range disadvantage on your boomerang's extended range. You still can not throw the weapon farther than its maximum range.
Elemental Charge
At 10th level after you have taken a long rest you are able to imbue your chained boomerang to a single magical damaging type. This does no additional damage but adds on top of the standard bludgeoning damage type.
Duel Throwing
At 15th level having mastered a single boomerang you realize that your mighty boomerang is really lonely and could use a second best friend, aside from you of course. The second boomerang take all the effect from your Chained Flight, Powerful Throw, and Elemental Charge Features. You also gain the Duel Wielder Feat if you do not have it.
True Form
At 18th level you have nothing more to learn, your form rivals the gods when you throw your mighty boomerang, on a successful hit, you do max, and if it is not a critical hit you can automatically make it a critical hit. You can preform this Feature one per long rest.
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