Base Class: Rogue
This subclass is meant to used in unison to the Race - Vastayan (Raven) and nothing else.
Among the Vastayan, there are revolutionaries taking the fight back to the Humans who have pushed back their ancient tribes. Using their guile, they strike with speed and deadly efficiency
Clean Cuts
You have the ability to weaponize your Feathers by throwing them with efficiency, they have a range of 20/40 feet. Your Feathers penetrate your targets dealing 1d6 piercing damage. Whenever you make an attack roll using your Feathers, they fly through your target creature hitting any other creatures up to 40 feet in a straight line from you dealing half damage to them. If you miss your initial target the creatures caught in the line will still be hit for half damage.
Making attack rolls leaves behind a Feather on the ground 40 feet away from the direction you attacked, or they are stopped by reasonably solid walls/objects, for ever roll made. Your Feathers remain on the ground until the end of your turn.
Double Daggers
You throw 4 Feathers in rapid succession in a 120 foot line dealing 6d6 piercing damage to all creatures caught in the line. Each creature in the line makes a DEX saving throw. On a success, they take half damage. This leaves 4 Feathers on the ground at the end of the line until the end of your turn.
Add another Feather throw to Double Daggers at 7th, 10th, 13th, 16th and 19th levels. Add 2 additional damage die per Feather added.
Bladecaller
As a Bonus Action, You call back what feathers you have currently thrown out back to you in a straight line. Any hostile creature caught in the line by your feathers makes a DEX Saving Throw. On a success, feathers deal half damage. If 3 or more Feathers hits any single hostile creature, that creature's movement speed until the end of it's turn.
Each feather deals 2d6 piercing damage
Each Feather deals an additional damage die at 9th, 12th, 14th, 16th and 18th levels
Deadly Plumage
At 13th level, you double the amount of Feathers thrown whenever you use Feather Daggers (this causes more damage to creatures caught in the 60 foot line and does not effect targeted creatures that you make attack rolls against). This also leaves behind an extra Feather on the ground per attack that uses Feather Daggers.
at 17th level you increase the amount of Feathers thrown by 1
Featherstorm
As an action, you leap 15 feet into the air and release a storm of Feathers in a 30 foot cone in front of you leaving 13 feathers on the ground along the edge of the cone (one feather per grid square). Leaping into the air does not provoke attacks of opportunity. You remain suspended 15 feet high and you can move at half speed rounded up without provoking attacks of opportunity until the start of your next turn.
All hostile creatures inside the cone must make a DEX saving throw. On a success, they take half damage. Hostile creatures inside the cone take 13d6 piercing damage.
All Feathers thrown from this ability stay on the ground until the end of your next turn.
Previous Versions
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