Paladin
Base Class: Paladin

The Oath of Smoke is very different then what people may think it is. Those that uphold the oath are meant to be helpers of those who need it, protectors of the mind, and opponents to tyranny. They rise from defeat strengthened, letting themselves and others mourn for loss, but never being consumed by it. Paladins of the Oath of Smoke take on a dark appearance, but remain a guiding light for the vulnerable. 


Tenets of Smoke

Rise From the Fire: Out of defeat or disaster, become more powerful

Where There's Smoke: Keep the fire of passion burning in those close to you

Tend the Hearth: Be a beacon of hope for those who need it most

Control the Burn: Never let the passion of others grow too strong

Cast Out the Top: Never let those who abuse their power keep it

 

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Smoke Spells table.

Oath of Smoke Spells
PALADIN LEVEL SPELLS
3rd Cause Fear, Faerie Fire
5th Aid, Calm Emotions
9th Beacon of Hope, Aura of Vitality 
13th Aura of Life, Guardian of Faith
17th Awaken, Hallow

Channel Divinity

You gain the following two Channel Divinity options.

Exude Smog

You exude a thick black smoke in a 30 foot circle at your height. Any creature that is of your size class that has to breath and uses eyes to see must make a constitution saving throw against your spell save DC or be blinded and have to either become prone or leave the area when they next can. Every turn a creature that succeeded on the previous save and would be effected stays in the ring they have to re-make the save or suffer the effects. The ring moves with you and lasts for 1 minute or until you become incapacitated or dismiss it.

Reignite Passion

As a reaction to a failed attack roll, saving throw, or skill roll, you channel the fires of passion, allowing them to re-roll that roll.

Aura of Flame

Starting at 7th level the fires inside you begin to leap out when you fail a saving throw or attack roll, all enemies within 10 feet of you take psychic damage equal to you're paladin level. This damage bypasses immunity and resistances.

At 18th level this aura increases to 30 feet.

Burning Passion

Starting at 15th level you gain advantage on death saving throws.

Blade of the People

Beginning at 20th level you are imbued with the hopes and passions of the common-folk. You can use your action to channel them and gain the following benefits for one minute.

  • If you fail an attack roll or saving throw you can choose to succeed instead, you can only do this 3 times per channeling, and you can expend 1 use to choose to turn a regular hit into a crit.
  • As long as you have allies that can see you, you cannot fall be reduced to zero hit points
  • If an ally that you can see is reduced to zero hit points you can use your reaction to restore them to 10 hit points.                                                                                                     

Once you use this feature, you can't use it again until you finish a long rest.

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