Base Class: Rogue
A rogue who doesn't follow the traditional path of sneaking around but instead wants to be seen so those under him/her can sneak around. This is a leader who enjoys being surrounded by companions and will gain bonuses by simply being around them. He/She is fueled by rage and strikes fear into those around them with their thundering voice when enraged similar to that of a barbarian. If you dare to hurt one of their close companions I would hate to be you... The bandit king is someone who is feared by others because of their rashness and difficult personalities, but their true strength is leadership. People fear someone who can bring together the most unlikely people to fight those who threaten them. The bandit king may not be magical but he is someone who will have tales sung about whether they are tales of a hero or villain well... that's up to you.
Ruthlessness
Starting at 3rd level, you gain expertise in the Intimidation and Survival skills if you don't already have it and on each of your turns you may choose to frighten a creature (bonus action). You must remain within the creature sight in order to maintain this condition. It lasts until your next turn. You can not scare more than a creature per turn. The DC Save is 8 + cha + proficiency bonus. They are rolling a charisma saving throw. The creature has disadvantage on the Saving Throw if you did hit it in the last 10 rounds.
Pack Leader
At 9th level you are able to use your leadership to assist your allies. Recharges after a short or long rest. For 1 minute, you can utter a special command or warning whenever a non-hostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand you. A creature can benefit from only one Leadership die at a time. This effect ends if you are incapacitated.
You also gain an extra melee attack action
Kings bonds
You gain this feature at 17th level. You may be frowned upon by those who don’t know you, but your party is your family and keeping them safe is the only thing that matters. Whenever you fall to 0 hit points and are within 30 ft of an ally, you get back up and regain 1/4 of your maximum hit points, gain a free use of Action Surge that can stack with another action surge. You regain this feature after a long rest.
Kings Aura
Starting at 13th Level the Bandit King can grant the party members and underlings within 60ft +2 on attack rolls and +2 damage rolls for melee attacks while in combat for 2 rounds as your strength grants everybody confidence. (Does Not apply To the King)
Previous Versions
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10/26/2020 2:06:24 AM
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Coming Soon
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