Base Class: Fighter
A proud and noble warrior, Garen fights as one of the Dauntless Vanguard. He is popular among his fellows, and respected well enough by his enemies—not least as a scion of the prestigious Crownguard family, entrusted with defending Demacia and its ideals. Clad in magic-resistant armor and bearing a mighty broadsword, Garen stands ready to confront mages and sorcerers on the field of battle, in a veritable whirlwind of righteous steel.
Perseverance
Starting at 3rd level, as an action you are able to use 1 of your hit die during combat as long as you haven't taken any damage since your last turn.
Decisive Strike
Starting at 7th level, you may make a strong and precise blow to a target creature. When you make the attack action you may add 1 extra die of your weapons damage to one of the attacks. The target creature must make a Constitution saving throw becoming prone on a failed save. You can only do this once per attack action.
You may only do this once per short rest.
The number of damage die increase as you reach later levels in this class increasing to 2 at 12th level, 3 at 15th level and 4 at 18th level.
You gain an additional use of this feature at 10th level, 15th level and 20th level.
Courage
Starting at 10th level, your combat experience has served you when you've needed it most increasing your AC by 2. As an action, you gain a burst of courage that grants you temporary hit points equal to your fighter level.
You may only do this once per short rest.
Judgement
Starting at 15th level, as an action you make 5 rapid melee weapon attacks to each creature within a 5ft radius of you.
You may only use this once per short rest.
Demacian Justice
At 18th level, the Might of Demacia manifests into a physical greatsword that you may call down onto your enemies. As an action, you target a creature who must make a Constitution saving throw. The target creature takes 6d6 piercing damage on a failed save or half as much on a successful one. If the target creature has less then half of it's total hit points, it takes double the damage.
You may only do this once per short rest.
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