Base Class: Wizard
Not many wizards study the natural world, apart form its magic, but those that do can become attuned to it in ways similar to druids and shamans. They learn the patterns of weather and where animals reside, they learn about the innate magics stored in many creatures, and they learn to attune to the natural world.
A school of nature wizard may be taught by an old druid, or may just be from studying the forests and trees and tapping into their magic potential. The school of nature is seen as a strange departure from the wizardly ways, Why not become a druid? many ask, but those that keep with the study discover the true potential of the natural world.
Attuned with Nature
Beginning at 2nd level when you select this school, you have attuned yourself to some facets of the natural world, you gain proficiency in the nature and animal handling skills, as well as learning the druidcraft cantrip.
Natural State
Starting at 2nd level when you choose this subclass you gain the ability to enter a natural state, where you can tap into the natural world around you connecting to networks of roots and plants, you can do this a number of times equal to your intelligence modifier and it lasts for one minute and you regain all expended uses on a long rest. While you are in your natural state you have barkskin cast on you, you also learn two plant control moves that can be activated while in your natural state, the options of plant control moves are:
Attack
As an action, you move a plant in the root network to attack one target you can see. Make an attack roll against that target adding your intelligence and proficiency bonus, on a hit the target takes 2d6 slashing damage.
Control
You can move the plants within your root network to suit your needs, allowing you to create paths, conceal paths, or conceal you. These changes are permanent unless undone.
Defend
As a bonus action, you entreat the plants in the root network to keep you safe. For the rest of the time you are in your natural state you gain a +2 to AC and whenever someone you can see within 15 feet of you misses an attack, you can use your reaction to have the plants make an attack against them, adding your intelligence and proficiency bonus to your roll, on a hit they take 1d8 slashing damage.
Detect
You tap into the senses of the root network, for the rest of the time you are in your natural state you can sense any dangers, sanctuaries, and paths that are part of the root network, you can also learn of events that have occurred within the last 7 days.
Ensnare
As an action, you command a plant to attempt to ensnare a target that you can see, the target must make beat your spell save DC with an athletics check, on a failure the target is grappled until your natural state ends, the target can repeat the check at the beginning of their turns.
Beast Attunemnet
Beginning at 6th level you have learned how to tap into the minds of animals. You can expend a use of your natural state to link into the mind of one beast you can see, for the duration of your natural state the beast regards you as friendly. You can use a free action to give the animal a suggestion, it will follow that suggestion on very loose terms. If you have tried to make friends with the animal, it will regard you as friendly, and you can continue your psychic link with it beyond your natural state. Every time you enter your natural state, you can speak to a beast that you have introduced into your root network, and you can make a suggestion to it as a free action. You can only be linked to one beast at a time.
Elemental Attunement
Starting at 10th level you have attuned yourself to the elements of nature. You gain resistance to one of either cold, fire, or lightning damage. You add damage equal to your level of that type to any damage you do. You also learn one more plant control move.
Resistance to cold
You gain resistance to cold
Resistance to Fire
You gain resistance to fire
Resistance to lightning
You gain resistance to lightning
Natural Force
Starting at 14th level, when you enter your natural state you gain stoneskin as well as resistance to cold, fire, and lightning, although you gain immunity to the damage that you chose from elemental attunement. You can gain a link to 2 beasts at once, being able to give 2 different suggestions in the same turn. You also learn 1 more plant control move.
Previous Versions
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9/11/2020 4:23:26 AM
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9/11/2020 4:27:13 AM
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10/26/2020 7:54:17 PM
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2.0
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