Base Class: Fighter
The Blade Master archetype focuses on defeating enemies quickly and efficiently. Fighters who choose to become a Blade Master are always training to be ready for any battle and to be able to tip the sides of the fight in their direction.
Martial Expertise
Beginning when you choose this archetype at 3rd level, your weapon attacks deal an extra 1d6 damage on a hit when wielding a martial weapon
Flanking attack
Starting at 7th level, you roll damage twice when you hit an enemy that is flanked and you are wielding a martial weapon
In addition, you gain proficiency in the Athletics or Acrobatics skill. Your proficiency bonus is doubled for any ability check you make that uses the chosen proficiency.
Improved Martial Expertise
At 10th level, your weapon attacks deal an extra 1d6 damage on a hit when wielding a martial weapon
Magic Touch
Starting at 15th level, your weapon attacks count as magical for the purpose of overcoming resistances and immunity's
In addition you gain a +2 bonus to attack and damage rolls when wielding a martial weapon
Group Punisher
At 18th level, When you defeat an enemy in combat, roll a 1d4, you can make an extra attack against the number of enemies equal to the roll providing that they are within 10 feet
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