Base Class: Barbarian
The fury of the ocean rages within you you can call upon this fury to help you slay your adversaries.
Strength of the waves
Starting when you choose this path at 3rd level your strikes have the strength of the waves behind them, while you are raging the first creature you hit with an attack on your turn must make a strength saving throw of DC 10 + your strength modifier + your proficiency bonus or be knocked prone and pushed 10 feet back
Depth strider
At 3rd level you gain the ability to breathe underwater and have a swimming speed equal to your walking speed
Guardian of the Sea
Beginning at 6th level you can call upon the power of a powerful seafaring creature, choose one of the following
Aboleth
You gain power from an Aboleth, you gain the ability to communicate telepathically with any creature you can see within 60 feet of you, additionally you can cast the charm person spell 3 times, your spellcasting ability for this is constitution and you regain any expended uses after finishing a long rest
Dragon Turtle
You gain power from a Dragon Turtle, you gain the ability to make a steam breath attack in a 15' cone, any creature within the range of this attack must make a dexterity saving throw of DC 8 + your constitution modifier + your proficiency bonus, they take 3d6 fire damage on a failed save and half as much on a successful one, creatures submerged in water do not gain resistance to this attack, you can use this ability twice per long rest
Kraken
You gain power from the Kraken, when you enter a rage two spectral tentacles protrude from your back these tentacles act as additional hands, they can wield weapons or can be used to make a grappling attack as a bonus action. these tentacles allow you to use two-weapon fighting with two-handed weapons
Stormy
You gain power from the legendary storm giant sailor Alfred Bulltop Stormalong, when you enter a rage your size increases by one and your strength score increases by 5 with no maximum, this effect can stack on top of magic items that give you a set strength score such as gauntlets of ogrepower or a belt of giant strength
Oceanic mastery
starting at 10th level you can cast shape water, create or destroy water, tidal wave, and wall of water; you have 3rd level spell slots equal to Half your barbarian level which you can use to cast these spells, your spellcasting ability for these is constitution
Carried by Waves
starting at 14th level you can control the waves and they carry you where you wish to go, you gain a flying speed of 50 feet
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10/27/2020 2:11:50 PM
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