Ranger
Base Class: Ranger

This subclass is a sniper subclass for the ranger. Take to the trees with a trusty bolt-action and pick off your enemies from afar. Too close? Don't worry, level up and you'll get a secondary weapon.

Sharpshooter

When you choose this subclass at 3rd level, you start to subconsciously imbue magic your weapon every day. Add your WIS mod to your to hit modifier. When you reach 6th level, and again at 12th, your to hit bonus increases by two.

Special Ammunitions

You have figured out how to prepare special types of sniper rounds to take out certain foes more effectively. You can spend a bonus action to switch between ammunition types.

Armor Piercing Rounds

When you attack your target and it hits, you can ignore all resistances and immunities it has to your weapon. If you rolled 15 or higher to hit, you may choose to decrease the targets AC by 1 (This penalty disappears as soon as that creature finishes a long rest). If you made his attack as an opportunity attack, you gain advantage on the next attack on that creature.

High-Impact Rounds

You have learned a technique to increase velocity and pour extra force into your strike.

On a critical hit, you may choose to sever one of the creatures limbs (if applicable). If made as an opportunity attack, the target stops moving and is pushed 15 feet away from you.

Minié Ball

You have developed a cruel, ridged and round bullet that will smash bones and often infect creatures you hit with it.

Target, when hit, gains a lingering injury (roll on DMG table) and is poisoned. If the poison is not cured within 1 hour, the target gains 1 level of exhaustion. This poison ends after this.

Secondary Weapon Training

You has trained in the use of multiple firearms, such as the shotgun and pistol.

You can choose one of these to have as a secondary weapon.

Pistol Training

An automatic pistol has been added to your inventory. You are proficient with it.

Shotgun Training

You gain access to the homebrew Pump Shotgun. It is equipped in your inventory.

Elite Training

You have reached the final stage in your training and have mastered one of two different archetypes.

Lethal Targeting

Lethal Targeting:

You have mastered the art of death and infused your weapon with this magic. You can utter a powerful curse upon your enemy and compel them to die. If the target is under 100 health, they die whether you hit them or not. If the target has over 100 health, they suffer 100 damage. This ability recharges after you kill 5 hostile creatures.

Semi Auto Sniper

Semi Auto Sniper:

You have implemented a halfway magical feeding system in your rifle, negating the prime. So every time you pull the trigger, out goes a damaging shot. You can make two attacks every attack. (Ex: Bob uses one attack action, he attacks twice. He uses his extra attack, and attacks twice again.)

 

Previous Versions

Name Date Modified Views Adds Version Actions
10/28/2020 7:02:02 PM
6
1
5e
Coming Soon

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