Wizard
Base Class: Wizard

Masters are arcane wizards who focus on creating mana pools to gift their magic to Servants. Masters can perform a once in a lifetime ritual that summons a heroic spirit of the past or future to become their Servant. A Servant is a Heroic Spirit that was resting in the Ethereal Plane, the summon Servant can be from one of the 7 classes (check the Servant feature for more details). As a Master, you can use your mana pool to give your Servant mana for them to perform arts with their sacred vestige that grows as your magic power grows stronger.

Mana Pool

As a Master, you have a Mana Pool equal to your current wizard level + intelligence modifier. With Mana, you can give your Servant Mana to perform arts with their vestige.

You recover your Mana with a long rest or by expending spell slots. If you are recovering Mana with a spell slot it requires a bonus action, you recover 2 mana from a 1st level spell and plus 2 mana for each spell higher than 1st.

Servant

To summon a Servant, it cost 20gp worth of Chalk, a vile of blood (100 hit points worth) a Crystal Orb worth 100gp and a Relic. A Relic is something that is tied to a Heroic Spirits past, you can acquire the Relic by searching for it or by purchasing it (cost is up to the DM). After acquiring all the required materials you can perform summoning ritual for the Heroic Spirit. The Summoning Ritual will last 1 hour, you and your DM will roll and create a Servant from the past or future (if the relic is an item connected to you) after the ritual ends the Crystal Orb shatters and a bright light radiates as the Heroic Spirit comes out of the light. The Heroic Spirit when it is summoned it will acquire knowledge of the current time from your memories. Also the Heroic Servant can return to their Crystal Orb to hide or to rest. 

You address the Heroic Spirit (Servant) base of their class to hide their identity from the public. As a Master, you are only able to perform this ritual once in a lifetime. You and your servant can cut ties if you desire to destroy your Mana connection with the servant, you can cut this tie alive or dead and when you cut your tie the servant will return back to rest in the Ethereal Plane.

Number

Class

1

Saber- Melee Sword Hero

2

Archer- Range Bow Hero

3

Lancer- Melee Lance/Glaive Hero

4

Berserker- Barbarian/Paladin Heavy Weapon Hero

5

Rider- Melee/Range Hero

6

Assassin- Melee/Range Rogue/Ranger/Fighter Hero

7

Caster- Spell Caster Hero

8

Any- You can choose any of the archetypes

 

Saber Class- Melee Sword Hero
The Saber Class is a Melee Sword Heroic Spirit; you and your DM create a Character from Scratch base off a heroic figure from the world or any world.

Archer Class- Range Bow Hero
The Archer Class is a Range Bow Heroic Spirit; you and your DM create a Character from Scratch base off a heroic figure from the world or any world.

Lancer Class- Melee Lance/Glaive Hero
The Lancer Class is a Lancer Heroic Spirit; you and your DM create a Character from Scratch base off a heroic figure from the world or any world.

Berserker Class- Barbarian/Paladin Heavy Weapon Hero
The Berserker Class is a Barbarian/Paladin Heavy Weapon Heroic Spirit; you and your DM create a Character from Scratch base off a heroic figure from the world or any world.

Rider Class- Melee/Range Hero (proficient with a vehicle)
The Rider Class is a Melee/Range Hero (proficient with a vehicle) Heroic Spirit; you and your DM create a Character from Scratch base off a heroic figure from the world or any world.

Assassin Class- Melee/Range Rogue/Ranger/Fighter Hero
The Assassin Class is a Melee/Range Rogue/Ranger/Fighter Hero Heroic Spirit; you and your DM create a Character from Scratch base off a heroic figure from the world or any world.

Caster Class- Spell Caster Hero
The Caster Class is a Spell Caster Hero Heroic Spirit; you and your DM create a Character from Scratch base off a heroic figure from the world or any world.

Heroic Spirit

You can control your Heroic Spirit (Servant) with your action, when controlling a servant they can perform an art exclusive to them with your Mana Pool (giving Mana to your Servant is a free action). The Servant has a Vestige from their past life they bring with them, the vestige powers awaken over time. Their vestige can perform arts with your Mana if you give them Mana to perform it. 

If your Servant dies, the Servant isn't dead but is sent back to their orb. You can bring back your Servant if you perform a resummoning ritual on the orb, the cost depends on your current player level. The cost is equal to 10 x Current Player Level GP.  The ritual requires the required amount of Gold Pieces and a Vile of Blood (50 hitpoints worth)

If you die, your Servant stays by your side for the next 48 hours, if you are not revived during the time frame, the Servant returns back to their Orb waiting to be revived by their Master.

A Heroic Spirit can return back to rest if the Master decides so by breaking their bond (even if you are dead). A Heroic Spirit that bond isn't broken by their dead master can be broken if their orb is broken.

Master and Servant

Starting at 6th level, when you use your action to control your servant, you can cast a cantrip as a bonus action. Additionally, as a bonus action, you can expend a spell slot to recover health to your Servant based off the spell level; the Servant recovers (Spell Level)d6 + Intelligence Modifier

Cantrip Mastery

Starting at 10th level, you have perfected the art of cantrips, whenever you perform a damage-dealing cantrip you can ignore damage resistances (not immunities).

Master's Will

At 14th level, whenever you use your action to control your Servant you can perform a Damage Dealing Spell as a bonus action, you can use the feature 1 + Intelligence Modifier. You regain all expended uses after a long rest. 

Previous Versions

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11/1/2020 3:04:22 PM
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