Ranger
Base Class: Ranger

The Blade Master is a type of Ranger that excels in thrown weapons such as axes, daggers, and darts.  When faced with multiple targets, a Blade Master can unleash a flurry of steel, each blade finding its mark until their entire arsenal has been depleted.  The battlefield role of a Blade Master is hybrid between Ranger, Fighter, and Rogue.  They employ evasive tactics and long-- range attacks but can hold their own in a physical struggle.  While this blade-flinging fighter excels in unleashing torrents of ranged attacks, they can also draw their sword in the blink of an eye and rush into battle, abandoning their play-it-safe strategy of they've run out of ammunition or just want to get their hands dirty.  

Throwing Expertise

Starting at third level, you no longer suffer disadvantage for attacking at long range when attacking with a weapon with the "thrown" trait, however any thrown weapon in this way cannot activate the "Knife Juggler" ability. 

Knife Juggler

Starting at third level, you have the ability to unleash a torrent of blades, throwing one weapon after another, and drawing new ones in the blink of an eye.  When you succeed on two thrown weapon attacks, you may immediately make another two thrown weapon attacks. (To a maximum of 6 throws a turn)

In addition, after making a thrown weapon attack, you may immediately draw any weapon with the "thrown" property.

Blade Rush

Starting at seventh level, you can dash toward the enemy in the blink of an eye, taking advantage of their distraction with your previous attack.  After hitting with an attack with a ranged weapon, you may immediately take a bonus action to move closer to the target of the attack.

Master of Precision

After rolling a critical hit with a melee attack, activate the "Knife Juggler" ability. You do not have disadvantage on your ranged attacks, but can only make two this turn.

Improvised Projectile

Starting at eleventh level, you can use any light-enough weapon and throw it masterfully, compensating for weight, balance, and any other inconvenient properties.  When attacking with any weapon that has the "finesse" or "Light" property, you may treat it like it has the "thrown (20/60)" property as well.

Split-Fingered Throw

Starting at fifteenth level, you can hold small weapons in between each of your fingers, throwing them all with masterful precision.  Once per long or short rest, you may make all of your thrown weapon attacks for the next 3 rounds with advantage.

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