Base Class: Sorcerer
Those born of the metallic bloodline possess the magical prowess of steel and Iron. Blessed or cursed, the Metal Mages manipulate and enhance the battlefield with their ancient magic.
Born of Iron
The blood coursing through your veins becomes liquid metal and your skin becomes hardened with steel. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class. As well as, when you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.
Your metallic form gives you supernatural strength. You can add your charisma modifier to strength checks, saving throws, and unarmed strikes. Lastly, you've become immune to the spell Heat Metal.
Metal Spells
You gain metal spells at the sorcerer levels listed in the Metal Spells table.
Metal Spells
| Sorcerer LEVEL | SPELLS |
|---|---|
| 1st | Mending, Thaumaturgy, Shield |
| 3rd | Heat Metal, Shatter, Spike growth |
| 5th | Erupting Earth, Tiny Hut, Slow |
| 7th | Fabricate, stoneskin, Freedom of Movement |
| 9th | Animate Objects, Creation, Steel Wind Strike |
Steelheart
As Metal mages learn to transmute themselves into magical constructs so do they harness the power of the earth itself.
Starting at 6th level, you gain a host of new abilities listed below:
- You no longer need to eat, drink, or breath. Also, you no longer need to sleep. Instead you become a metal statue for 6 hours each day. As the statue, you can sense your surroundings.
- Your hands become your casting foci
- You now cast mending as an action instead of 1 minute.
- Metal can now be shaped to your whims. As an action, you can shape 3lbs of metal into any shape you want with your hands.The metal becomes like dough in your hands. The value of the item is determined by the metal used. You can do that ability at-will, however you can shape up to 5 cubic ft of metal up to your charisma modifier before you have to use sorcery points. You regain your uses on a long rest.
- As an action, you can ping 500ft out and sense if any metal is nearby. You tell the DM what metal you're looking for beforehand. You can do this up to your charisma modifier before you have to use 1 sorcery point. You regain your uses on a long rest.
- Lastly, as an action, you can convert 5 cubic ft of non-living material into steel. You can do this ability up to your charisma modifier before having to use 1 sorcery point per 5 cubic ft. The newly created steel object have a AC of 15 and 30hp. However, depending on the shape, the AC and hp can be lower. Determined by the DM. You cannot convert worn or carried objects. If you have no sorcery points left or charges you can spend a hit die in damage to cast again. You regain your uses on a long rest.
Transmute Spells
Beginning at 6th level, when you cast any of the spells gained from your Metal Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell’s level. If you cast the spell using sorcery points, it requires no components.
In addition, you learn three new meta magics:
When you cast a spell you can spend 1 sorcery point to change the damage type into magical piercing, bludgeoning, or slashing.
As a bonus action, spending 2 sorcery points when you cast a spell, you gain a +3 to your AC until the end of your next turn.
You can spend 1 sorcery point when you cast shield to twin it on a creature you can see within 30ft of you.
Iron Soul
Starting at 14th level, as a bonus action, you can spend 6 sorcery points to transform yourself into pure metal for 1 minute. You regain the use of this ability on a long rest.
- Your AC becomes 16 + your dexterity
- You gain resistance to bludgeoning, slashing , and piercing damage.
- Difficult terrain no longer affects you.
- You can see through metal like glass out to 200ft.
- You pass through solid metal objects unaffected. If you end your turn inside of an object you take 4d6 force damage.
- You gain a climbing speed equal to your walking speed and can walk of vertical surfaces.
Metal Lord
At 18th level, as a bonus action, you can spend 6 sorcery points to become the lord of metal for 1 minute. you regain the use of this ability on a long rest.
- You cast telekinesis at-will. The objects must be metal in nature.
- You have resistance to all damage
- You have a flying speed to 60ft.
- When you transform, non-living material turns into steel in a 300ft sphere. As an action, you can transform a 20ft sphere of non-living material into steel.
- You can cast fabricate at-will as a bonus action. The objects must be metal.
- Lastly, as an action, you can melt away a hostile creature's metal armor and weapons. They must make a charisma save or take 4d10 damage and lose whatever metal they are wearing and holding. On success they take half damage. You can use meta magics on this ability.
Comments