Fighter
Base Class: Fighter

Some days, you wake up and your arms are tentacles. It’s not the life you wanted, but it’s the life you have. Better make the best of it.

Tentacle Arms

At 3rd level, your arms have been replaced by surprisingly dextrous tentacles. Oh dear. • Your arms are now tentacles. You can still use them to pick things up and wield weapons, should you so desire. • You are proficient with your new arm tentacles, which have a damage die of d8 and the Reach property. • When you hit a creature with an arm tentacle which isnt holding a weapon, that creature becomes grappled, with an escape DC equal to 8 + your Strength modifier + your proficiency bonus. You can release a grappled creature at any time. Whilst you have a creature grappled in a tentacle, you can’t use that tentacle to make attacks.

Stretch and Swing

At 7th level, your arms become much more stretchable, increasing the Reach on them as weapons by an additional 5 feet. In addition, you gain a climb speed equal to your walking speed, and can use your tentacles to long jump a distance equal to twice your Strength score in feet.

Uncomfortable Squeezings

At 10th level, creatures grappled by your Tentacle Arms are considered Restrained.

Quadratentakill

At 15th level, your tentacles split down the middle, granting you four tentacle arms. Whatever would a person do with so many tentacles? You tell me.

Too Many Tentacles

At 18th level, you can take a number of opportunity attacks each round equal to the number of tentacle arms you possess.

Previous Versions

Name Date Modified Views Adds Version Actions
10/29/2020 3:47:17 AM
2
2
5e
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes