Base Class: Fighter
Some days, you wake up and your arms are tentacles. It’s not the life you wanted, but it’s the life you have. Better make the best of it.
Tentacle Arms
At 3rd level, your arms have been replaced by surprisingly dextrous tentacles. Oh dear. • Your arms are now tentacles. You can still use them to pick things up and wield weapons, should you so desire. • You are proficient with your new arm tentacles, which have a damage die of d8 and the Reach property. • When you hit a creature with an arm tentacle which isnt holding a weapon, that creature becomes grappled, with an escape DC equal to 8 + your Strength modifier + your proficiency bonus. You can release a grappled creature at any time. Whilst you have a creature grappled in a tentacle, you can’t use that tentacle to make attacks.
Stretch and Swing
At 7th level, your arms become much more stretchable, increasing the Reach on them as weapons by an additional 5 feet. In addition, you gain a climb speed equal to your walking speed, and can use your tentacles to long jump a distance equal to twice your Strength score in feet.
Uncomfortable Squeezings
At 10th level, creatures grappled by your Tentacle Arms are considered Restrained.
Quadratentakill
At 15th level, your tentacles split down the middle, granting you four tentacle arms. Whatever would a person do with so many tentacles? You tell me.
Too Many Tentacles
At 18th level, you can take a number of opportunity attacks each round equal to the number of tentacle arms you possess.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/29/2020 3:47:17 AM
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2
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2
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5e
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Coming Soon
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