Rogue
Base Class: Rogue

Kin Walkers are the Rogue children of the wild. As a Kin Walker, you have spent your life learning, studying and hunting monsters. You hid in the shadows, watching the beasts every move. And throughout your studies, you learned to master the primal monstrous blood within yourself, and became one with the beasts.

Beasts Intuition

During combat, you can use your cunning action to force any target to make a DC15 Wisdom save.

If they fail the save, you have advantage on all attacks against them for a minute.

Animal's Ally

You gain advantage on all Animal Handling checks and learn two more languages.

Wild Assimilation

When you kill a monster, you gain one of their specific traits (Tremorsense, Truesight, Burrowing, Ethereal Jaunt etc)

If a creature has more than one of these, you must choose between them. Additionally, you only have one use of each ability before you have to kill another monster.

Monstrous Linguist

You can make an DC12 intelligence check. If you succeed the check, you can speak and understand any creature or monster for 1d10 minutes

Master Of Monsters

You gain claws and sharp teeth, allowing you to deal to deal unarmed slashing and piercing damage.

Additionally, if you spend a whole hour studying a creature below CR 3, you can transform into them for one hour once every long rest. You gain all of their abilities, resistances and vulnerabilities. You also gain their health, if you drop to 0 hp while transformed, you return to your normal form with the same amount of hp you had when you transformed. You only have to study a creature once in order to transform into them.

Previous Versions

Name Date Modified Views Adds Version Actions
10/29/2020 4:56:38 PM
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