Base Class: Blood Hunter (archived)
A tiefling silently sneaks up behind a dangerous witch, dagger covered in a burning flame. Her hand moves in a swift, single movement, instantly killing the unsuspecting target. As the body falls to the floor, the tiefling swipes all forms of evidence from the body. Soon after she sees the door to the witch's hut slowly open. With the swiftness of a shadow she darts through a window, enveloped in smoke, and disappears into the night.
This Blood Hunter Order is the most secret of all the orders and it .allows the character to move with the swiftness of smoke and the hush of night. They thrive on silence and feel most comfortable with the hint of danger. Members of this order actively seek out murder and danger in order to achieve a goal, be it for good or evil.
Wisp of Smoke
Starting at 7th Level, you can move 10ft of movement in the form of smoke. This allows you to pass through spaces equal to your height divided by your dexterity modifier. While in the form of smoke you can pass in front of a creature without being detected. This however can be detected by magical means. This can only be used once before a short rest is needed. This increases to 20ft at 11th level and 25ft and 15th.
Rite of the Shadow
Rite of the Shadow. Your rite damage is poison type. When you hit a creature with a critical hit you turn invisible until the end of the round.
Spirit Dash
At 11th level you can briefly step into the spirit world as a bonus action. This allows you to briefly teleport 20ft silently without attracting attention and finish your turn with a deadly attack if you materialise within range of a creature. This attack rolls advantage, therefore roll sneak attack damage. This can be used in addition to the Wisp of Smoke feature and movement in order to move 20ft normally, 10ft in the form of smoke and an additional 20ft in the spirit world only to materialise again. This draws an opportunity attack if engaged, however the attack rolls disadvantage. This feature can only be used once in a long rest as entering the spirit world drains your energy against your will.
Invisibility
At 15th level, you can turn invisible for an hour each day. While invisible you can move without distracting attention. You can still be heard however you don't draw opportunity attacks or traps that rely on sight. The effect ends if any damage is done to you, however it does not end if you attack once. After a second attack on a creature does end the effect.
Shadow Form
At 18th level when a creature you can see makes an attack against you, you can use your reaction to transform into a living shadow for one minute. In this form you remain visible, however you can receive no effects of melee attacks or spells. In shadow form, you can take a bonus action to transform back, you can also fit through spaces approximately the size of your height divided by your double your dexterity bonus. You can attack however if you do the effect ends, you cannot interact with other creatures. Your movement is silent and increases by 5ft you also gain the effects of the Waterwalking spell.
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