Base Class: Artificer
Beside the bonfire sits a figure quietly concentrating on carving a small wooden chess piece, that lightly glows with arcane energy. Their mind focused on their task, they don't seem to notice the owlbear sneaking in the bushes. But as soon as the owlbear breaks out on the clearing, the figure jumps up, turning swiftly and throwing the chess piece in front of the owlbear. With a blue flash a gleaming knight with a giant flail riding on a black horse grows out of the wooden piece and jumps over the owlbear to flank it. With a mighty strike the knight hits the side of the owlbear sending it tumbling and giving the figure time to prepare. When the owlbear recovers and sets out to charge, the figure quickly examines the situation , ducks to the side and with a flash of their eyes the owlbear seems to forget, what it was about to do. Confused the owlbear sways from one side the other, when the knight takes another swing. The figure let's out a sigh: "Now I have to carve another one..."
A Chessmaster relies on their minds to outwit their opponents and infuses hand-carved chess pieces with magic to summon them as allies on the battle field. Growing in experience they can command more capable pieces up to the Queen and King, that besides powerful attacks have other useful abilities. Although the number of pieces they can control at a time is limited, the variety can help in executing several tactics.
Their archetype spells focus on influencing the mind of allies and opponents to get an edge.
I have also made homebrew monsters for the chess minions to add in the Extras section. Search for "Chessmaster Minion".
Tool Proficiency
When you adopt this specialization at 3rd level, you gain proficiency with woodcarver's tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Chessmaster Spells
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Chessmaster Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Chessmaster Spells
| Artificer Level | Spell |
|---|---|
|
3rd |
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5th |
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|
9th |
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13th |
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17th |
Chess Piece
Beginning at 3rd level, when you finish a long rest, you can carve enchanted chess pieces worth points up to your class level + your Intelligence modifier. The enchantment of pieces and minions wears off when finishing the next long rest.
As an action you can throw a piece up to 30 ft to summon the respective minion and as a bonus action you can command one summoned minion to move and make one action.
Aside from the actions stated in the chess piece table, every minion can use Help, Disengage, Shove, Dash, Dodge.
A minion has hitpoints equal to twice your class level + your Proficiency modifier + your Intelligence modifier + the pieces point value.
You can have a maximum of 1 minion summoned at a time. This increases to 2 at 5th level and 3 at 15th level.
| Piece (Points) | Minion Stats |
|---|---|
|
Pawn (1) |
Speed 20 ft. AC 12. Size Medium. Darkvision 30 ft. |
|
Bishop (3) |
Speed 30 ft. AC 13. Size Medium. Darkvision 30 ft. |
|
Knight (3) |
Speed 25. AC 16. Size Large. Darkvision 30 ft. |
|
Rook (5) |
Speed 0. AC 14. Size Large. Darkvision 60ft. |
|
Queen (9) |
Speed 30. AC 15. Size Medium. Darkvision 30ft. |
|
King (10) |
Speed 10. AC 15. Size Medium. Darkvision 30ft. |
Speed Chess
At 5th level, whenever a chess minion gets destroyed within 30 ft of you, you can as a reaction summon another one.
Also, whenever you summon a Pawn, you can decide to summon a second Pawn adjacent to it on the same action. You still need to spend a chess piece and adhere to the three minion limit.
Magical Mind
Starting at 9th level, your intelligence and wit helps you with dealing with other people.
Before you make a Charisma(Deception), Charisma(Persuasion) or Wisdom(Insight) Check, you can decide to add your Intelligence modifier to the roll.
You can use this feature twice. You regain all uses when finishing a long rest.
Magical Game
Starting at 9th level, all damage from chess minions except the Pawn is considered magical.
Also, when finishing a short rest, you can carve chess pieces worth points equal to your Intelligence modifier.
Promotion
Starting at 15th level, you can make your weakest minion become your most powerful.
As a bonus action, you can turn a summoned Pawn into a Queen with full hitpoints and immediately control her as normal. The limit of one Queen at a time still applies.
You can use this feature once and use it again after finishing a long rest.
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Posted Jan 20, 2025I love this really cool class. Nice work (:
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Posted Apr 24, 2024I like it a lot, but I think I see one glaring problem...
No Dragonchess Set proficiency.
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Posted Mar 3, 2024Amazing.
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Posted Jul 14, 2023Super creative, super flavourful, super customizable. Awesome work.
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Posted Feb 14, 2023Thanks. I already saw it, but didn't think it was a big enough deal to warrant a new version. If I decide to update the subclass again, it will be corrected.
Glad you like it, have fun.
And any feedback from your play experience is appreciated.
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Posted Feb 14, 2023In the Minion stats, Under knight it says, "Trait Team Player. You can have only two Bishops summoned at a time."
I just wanted to let you know the typo so you can fix it lol. I think this is a really cool subclass and i can't wait to play with it.
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Posted Sep 25, 2022My thinking was, that at higher levels the Pawn would be mainly a utility/distraction piece and later a cheap way of getting a Queen. I see what you mean, but by buffing the Pawn into higher tiers, it might take away purpose from the other pieces and skew the balance of spending points.
Also, if you want to try the strategy of spamming Pawn after Pawn to actually fight, you could buff the piece with appropriate spells (party members / multiclassing), since with Speed Chess you don't necessarily need your Action for sustain.
But I'll mull it over and keep an eye on that as a potential adjustment.
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Posted Sep 25, 2022Would you consider adding your proficiency bonus to the pieces to hit once you start to hit higher levels? A creature with 18AC against a pawn, I'd have to roll a 16 just to hit. With that being said, it would be better for me to either summon a stronger piece or attack the creature myself at higher levels which takes away from the Pawn.
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Posted Aug 13, 2021Hi DSSword, thank you.
My thinking was: Acting with more than one piece per turn would screw with action economy balance, but having another distraction or even healer out, can be a huge thing, especially on low levels. And having three pawns out later in the game, can make it more probable one survives for Promotion. Also, this may balance between games with multiple encounters vs low fighting. If you have "only" one sizable encounter per day, you can use all you got. And if you can prepare the battle, you can strategically place them in advance.
To get more out of your minions, they last until the next finished long rest, once summoned. That gives the player the opportunity to make decisions like: I could pre-summon to save time in combat, but that means the minion has to be included in all things up to then (traps, mobility/travel issues, etc.), which can be a problem.
Also they can help with guarding the camp, while resting, or be a dispensable lookout or bait. That makes them not only worthwhile in combat, but also a utility/support tool depending on the game you're playing.
But as always, feel free to change, what doesn't fit.
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Posted Aug 13, 2021I really like this subclass, its a fun take on a pet class but I have a few questions. What is the real benefit of having more then one piece summoned at a time, espiecally pawns if you can only order one piece with your bonus action? Secondly is there any real time limit on how long these pieces can be active for?
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Posted Nov 26, 2020Thanks MoonRabbit. It was in the back of my mind since the artificer became available here. When I binged "The queen's gambit" I thought "oh, yeah, better get to it."
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Posted Nov 26, 2020I love this concept!