Base Class: Blood Hunter
These blood hunters a fanatical and they smite evil where they find it. Warriors of good and some times mistaken for aggressive Paladins they travel the world hunting beings from the lower plains.
These warriors focus their might on beings like demons, devils, and ugaloths.
more combat focused than other blood hunters orders they are incredibly capable slayers
Rite of the slayer
When you hit a creature and it takes damage from your rite you may roll your rite die again and you and the creature take addition damage equal to the amount rolled if the hit was a critical hit you take no additional damage and the target take triple the additional damage
additionally when you hit a demon ugaloths or devil or a creature who has spent 30 or more days in the lower planes you crit on a roll of 19 or 20
Bloody combatant
As a bonus action you can cause a creature within 60ft to lose resistance or immunity to your attacks while you’re rite is lit for up to a minute
Additionally you are proficient with heavy armor and ignore disadvantage on stealth checks while I’m medium or heavy armor but you cannot gain advantage on stealth
Bonus proficiency
You are proficient with heavy armor and ignore disadvantage on stealth check caused by armor but you cannot gain advantage on stealth
Sanguine Smite
Once per turn when you hit a creature with an attack you may spend a hit dice and deal that much damage to the target hit and you gain that many temporary hit points
additionally When you take a long rest you regain all expended hit dice rather than half
Brand of Vitality
begging at 11th level, Whenever you damage a branded creature with your Crimson Rite, you may pull upon their life force and bolster yourself either adding
temp hp equal to your constitution modifier
increasing ac by 3
increase attack modifier by 3
or returning a spent hit dice
These effects do not stack, can only be applied one at a time, and to gain the effects the creature must make a con saving throw equal to 8 plus your intelligence plus you proficiency and until your brand is gone(except for the return of a hit dice)
Blood Curse of Penance
At 15th level, You’re search for evil knows no bounds. You gain the Blood Curse of Penance for your Blood Maledict feature. This doesn’t count against your number of blood curses known.
Bloodied
Upon reaching 18th level, Once you reach half your hit points rounded up you may release control over you mortal form you now have advantage on attack rolls and may you deal max damage when rolling damage but you and enemies with in 10ft of you take 2d6 fire damage at the start of your turn this damage cannot be resisted and creatures cannot be immune to it
Burning and bloodied
you and enemies with in 10ft of you take 2d6 fire damage at the start of your turn this damage cannot be resisted and creatures cannot be immune to it
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