Warlock
Base Class: Warlock

Your patron is a lord from The Abyss, a being whose objectives surround corruption, decay, and destruction. While the gifting of its power to another creature may seem unusual, your patron does not care for you specifically, instead wishing to nurture your corruptive power, extending its influence beyond its own plane of existence. You are a surrogate for the demon lord's power, and your patron ultimately seeks the destruction of all things, including you.

Expanded Spell List

The Demon Lord lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Demon Lord Expanded Spells
SPELL LEVEL SPELLS

1st

bane, inflict wounds

2nd

blindness/deafness, phantasmal force

3rd

feign death, slow

4th

black tentacles, phantasmal killer

5th

destructive wave, dominate person

Discord Flare

Starting at 1st level, you can imbue a small amount of demonic magic into your weapon attacks. When you successfully hit a hostile creature with a weapon attack, you can use a free action to force the creature to make a Wisdom saving throw against your warlock spell save DC. On a failed save, the creature takes an extra 1d10 necrotic damage.

Once you use this feature, you can't use it again until you finish a short or long rest. This feature's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10) and 17th level (4d10).

Chaotic Influence

Starting at 6th level, your demonic magic can be used to influence other creatures' free will to change your fate. When a hostile creature would otherwise successfully hit you with a melee weapon attack, you may use your reaction to make the attacker instead target any other creature of your choice within the weapon's range, including the attacking creature, using the same attack roll.

Once you use this feature, you can't use it again until you finish a short or long rest.

Shadowed Shelter

Starting at 10th level, your demonic magic can be used to provide brief respite and shelter.

As a reaction to taking damage from a hostile creature, you may instantly teleport up to 60ft away to an unoccupied space you can see, using a temporary tunnel into another plane. You gain 1d6 + half your Warlock level temporary hit points using the plane's influence to refuel your demonic magic.

Once you use this feature, you can't use it again until you finish a short or long rest.

Abyssal Delirium

Starting at 14th level, your control of demonic magic allows you to create illusory copies of The Abyssal Plane in others' minds. As an action, choose a humanoid you can see within 60ft of you. It must make a Wisdom saving throw against your Warlock spell save DC. On a failed save, the target is blinded, deafened, and grappled for one round.

For this duration, the target is plunged into a vision of The Abyssal Plane that you create, until they are abruptly shunted back into reality after one round. If the target is affected by any exterior stimulus such as being targeted by an attack, damage, being forcibly moved or anything that would contradict the vision it is experiencing, the vision immediately fades and the associated effect does not take place.

Choose one of the following options to determine the form their vision takes:

Deepest Fears. The creature pictures a dark cave lined with rot and decay, before a powerful demonic entity appears before them and shapes the cave around them into their deepest, darkest fears. Upon the vision fading, the creature is frightened of you for one minute.

Possession. The creature pictures the chambers of a powerful demon lord, who turns incorporeal and enters their body. They feel a sense of possession and of servitude. Upon the vision fading, the creature is charmed by you and under your control for one minute. The creature cannot take any actions that would go against its base instincts, including harming itself or loved ones. If it is ordered to do so, the charm instantly drops.

Void. The creature pictures a deep, dark expanse of inky black void, existing in the vast nothingness around them. The creature is incapacitated for one minute.

Demonic Assault. The creature pictures being surrounded by a variety of faceless demonic entities, before being brutally assaulted by them, tearing into their flesh. Upon the vision fading, the creature suffers 10d6 psychic damage.

Once you use this feature, you can't use it again until you finish a long rest.

Previous Versions

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