Base Class: Monk
Description to follow.
Bursting Strike
Starting when you choose this tradition at 3rd level, you can harness your ki and send it bursting out from your fists. When you hit a creature with an unarmed strike you may use a bonus action and spend 1 ki point to add an additional damage die equal to your Martial Arts damage die as force damage to the damage roll and shove the creature. You add your Wisdom modifier to the check for the shove. (The target of your shove must be no more than one size larger than you, and it must be within your reach. You make a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If you win the contest, you either knock the target prone or push it 5 feet away from you.)
With Passion
When you reach 6th level, your passionate inner light begins to shine through when you speak. When you make a Charisma (Persuasion) or Charisma (Intimidation) check, you add your Wisdom modifier to the total rolled.
Hearthfire Spirit
Beginning at 11th level, you have learned to radiate warmth and healing energy from your inner fire. As an action, you can expend 4 ki points to cast the healing spirit spell centered on yourself. The spell's effect moves with you when you move and you radiate a warmth equivalent to a small campfire while it is active. Additionally, while the spell is in effect, if you are hit by a melee attack you may use your reaction to deal radiant damage to the creature equal to your Wisdom modifier.
Smooth Operator
At 17th level, your time spent traveling has stoked your inner light with the promise of a life spent free. At the end of a long rest, you gain the effect of a freedom of movement spell that lasts until the start of your next long rest (the spell can end early as normal).
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