Base Class: Sorcerer
The Grand Paradox represents all which defies reason and understanding, and therefore it could never possibly be described in a totally accurate way. Some try, however, and argue that a power which thrives on being illogical could not conform to the consistent, repeatable abilities of a magic user, others argue that because that reasoning makes too much sense, it simply could not be true. How does the power which could never be proven manifest itself in a sorcerer? Logic says it can't, and therefore it does. There is no reason for anyone to have the power of the Grand Paradox, instead those who can channel it seem to be chosen at random, but randomness can repeat itself, and therefore there are entire lineages of those who would claim this power, which yet again is totally improbable, and is therefore absolutely probable.
Rhyme to the Reason? No that doesn't make sense....
After each long rest, you gain an understanding of how the inverse of your power will flow and move, and you know how you can use the raw energy of the lack of energy to change events as they happen. Roll two dice after each long rest, these dice are called your inverse dice. You can use your inverse dice to replace the dice rolls which any creature you can see makes. When you first roll your inverse dice you can spend half of your sorcery points to re-roll one of the dice.
A poor facsimile of life.
You can take an action, and spend one or more sorcery points, giving a creature you can see one of the following effects:
- A number of D6s equal to sorcery points spent in temporary HP
- Advantage or Disadvantage on Constitution, Strength, or Dexterity ability checks for a number of rounds equal to the sorcery points spent
- A number of D4s equal to the sorcery points spent as a decrease or increase to movement which lasts one minute
A greater understanding of the world which is not.
Once each long rest you can do one of the following as an action:
- For up to five creatures you choose and can see within 60ft, the ground becomes difficult terrain for one range. Wherever they attempt to move, they find themselves hitting objects, or tripping over loose stones which they could swear weren't there just one second ago.
- You, and up to two people you select within 10ft of you, teleport to an area within 240 ft which you can see. You and your targets feel the ground beneath your feet lurch and roll, everything around you shifts and changes until you are in your chosen location.
- Up to three subjects you can see within 60 ft. of you are blinded for one minute. Though they are blinded, they can still see, they are just unable to process it, their mind cannot piece together the information their eyes are seeing.
Being what can be.
You gain resistance against non-magical damage, ignore resistance to magical damage, and are able to impose disadvantage on the saving throws creatures make against your spells for one sorcery point.
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Posted May 5, 2024I forgot I made this TBH. Looking back there is a lot I did wrong with this, and a lot of goofy writing. I probably won't fix it, but there is no option to delete this since it has already been published, so I suppose it stands as a testament to double checking your work and play testing before publishing.
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Posted Oct 31, 2020This is my first attempt at a subclass, please let me know what I did wrong lol.