Cleric
Base Class: Cleric

       The teifling could feel the cold presence of the void as the shroud of their queen covered them, their eyes staring down at the trembling form of the human who dared to stand against Her queen. The half-orc grimaced as he saw the gnoll strike towards his hurt companion, knowing he wouldn't survive the hit he gripped his symbol and,  feeling his dark shroud leave for an instant, watched as his shadow swipped between the two easily disorienting the gnoll and causing the beast to miss with an angry snarl. The gnome readies their stance before the necromancer their face obscured with the Visage of their Queens mask as they strike smirking beneath their mask as the cleave was followed by a beight shine of light from the wound causing wizard great pain. The human grits his teeth at the fowel undead creature before feeling his Queens energy flood into him and givinga triumphant yell as his attack is followed by a radiant slice slammingfrom the opposite side of the undead. The elf stands between the dragon his companion, unconscious and pale, ready and waiting and as the dragon raises it's claw to strike him, gritting his teeth he takes the hit the mighty blow causing a leak of crimson from his mouth, though a smile fights through the pain as he hears his companion gasp at air.


 

The followers of the Raven Queen believe in balance between life and death, they see beauty in everything in life and they seek to preserve and maintain it. They also see the beauty that comes with death and seek to maintain the proper respects and balance that comes with it. They have been known to show compassion to the undead that are controlled or forced into servitude and yet they show empathy and enjoyment in all facets of life, they do everything in their power to keep many alive sometimes even dying in the process, but they also fight to give undead and tortured souls the freedom they have earned through life. When scales begin to tip unfavorably to either side they will stand to set it back proper.

(Note, any diety of balance or death can be used for this class. Some of the features may be tweaked suck as the mask being a different look or otherwise to fit accordingly)

Queen's domain spells

1st lvl - false life, cause fear

3rd -  Blindness/deafness, Blur

5th lvl -  Bestow curse,  life transference 

7th lvl - deathward, shadow of moil

9th lvl - Legend lore, enervation 

 

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with all finesse weapons

Disciple of death

Also starting at 1st level, you gain the ability to call upon your Queens shroud making your enemies feel more intimidated and allowing you to speak to the dead naturally. You have advantage of intimidation checks and have the spell speak with dead as a cantrip while the shroud is up, though it does make the average person very uncomfortable to be near you

Channel Divinity: shrouds interference

Starting at 2nd level, you can use your Channel Divinity to save a connection to life

As a reaction, you present your holy symbol and send your shroud to interfere with an attack you can see that would normally result in the target reaching zero hp causing the attack to miss entirely. This effect does not work to protect those who are unconscious and can't interfere with criticals. Area of effect attacks are unaffected 

Deaths mask

Beginning at 6th level, your queen bestows upon you the ability to call forth a mask, in the likeness of her own, that allows you deal extra Radiant damage equal to your Wisdom modifier when you make a melee weapon attack.

You also gain hp equal to the bonus Radiant damage, allies within 30ft of you gain hp equal to half the bonus holy damage dealt by the modifier. This ability does not effect those under 0hp or connected by Ravens Shadow.

Queen's Strike

At 8th level, When you make a melee weapon attack roll you may make an additional attack, very similar to that of the extra attack feature, the additional attack deals radiant damage equal to the weapons damage dice instead of the standard weapon damage. This attack also does not gain the benefits from magical items.

This counts as an extra attack feature for the purposes of multiclassing.

Raven's shadow

Starting at 17th level, you can use your bonus action to connect or change connections of your shadow with one target within 15ft that's not hostile towards you. 

While your shroud is connected to their shadow you may as a reaction heal them half of any damage you are delt, you still take the damage as normal, if the target is unconscious they instead gain advantage on their next death saving throw.

You can do this only once per round

Previous Versions

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