Base Class: Sorcerer
Battle kin sorcerers are people born at a time of a legendary battle, often involving arcane combatants, embodying the spirits of all those who should fall in conflict, including their physical might, their prowess in combat and their tactical affinity, giving Battle Kin an innate ability to read any conflict and meet it with the full force of the spirits of the greatest warriors to have lived.
Descendant of Battle
Starting at 1st level, Making a ranged spell attack within the reach of a hostile creature no longer imposes disadvantage of the role, in addition, when you score a critical hit on a spell attack or melee attack roll against a creature you can see within 30 ft. of you, you gain a bonus to the damage roll equal to your proficiency bonus.
Manifestations of Legend
you gain proficiency with light armor, medium armor, shields and you gain proficiency with two martial melee weapons of your choice. These two martial weapons become your Manifestations of Legend. Whilst wielding them, the thrill of battle empowers your blows, granting you the following boons:
- When you score a critical hit with one of your Manifestations of Legend, you regain a number of Sorcery points equal to half your proficiency modifier.
- When you hit with an attack using one of your Manifestations of Legend powerful spirits coalesce around you, protecting you from the harshest of blows. You can expend 1 sorcery point after rolling damage for the attack to gain temporary hit points equal to The damage dealt.
Battle Casting
At 6th level, when you take the attack action with one of your Manifestations of Legend you may also as part of that action cast one spell that has a casting time of one action and does not target an area such as Fireball or Cone of Cold.
This action cannot be taken if you take more than one attack using your attack action
Inured by the Fallen
At 14th level, once per long rest, you can invoke the spirits of legendary fallen fighters to aid you in battle, as an action faceless warriors gather around you in a 5 ft. radius granting the following effects for 1 minute:
- You gain temporary hit points equal to 10 times your Charisma modifier.
- If you receive temporary hit points whilst Inured by the Fallen is active you heal an amount equal to half of the temporary hit points received, this does not apply if you do not choose to take the temporary hit points provided you already have temporary hit points greater than the number received.
- At the end of their turn, hostile creatures within 5 ft. are battered by the weapons of fallen warriors and must succeed on a Wisdom saving throw versus your spell DC, on a failed save, the creature’s AC is reduced by 1d4, this effect lasts until the end of their next turn.
The effects last for 1 minute or until you are incapacitated. You can use this ability once per long rest.
Unrelenting Warmage
At 18th level, you can use your reaction when you or an ally within 30 ft. of you drops to 0 hit points or suffers a critical hit and is below half hit points to have them heal an amount equal to 10 times your Charisma modifier.
You can use this ability once per long rest.
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